Re: XSIMAN
| Date : Fri, 17 Nov 2006 14:27:27 -0800 |
| To : XSI(at)Softimage.COM |
| From : "Steven Caron" <carons(at)gmail.com> |
| Subject : Re: XSIMAN |
steven
On 11/17/06, Stephen Blair <Stephen_Blair(at)softimage.com> wrote:
Pretty close.bIsImplicit = obj.GetActivePrimitive().BelongsTo(siImplicitGeometryFamily ) ;
ok this is my final answer
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: Fri 17 November 2006 2:55 PM
To: XSI(at)Softimage.COM
Subject: Re: XSIMAN
#start python code
import win32com.client
from win32com.client import constants as xsiconst
Application.GetPrim("Circle", "", "", "")
implicitColl = Application.ActiveSceneRoot.FindChildren("*","",xsiconst.siImplicitGeometryFamily)
Application.Logmessage(implicitColl(0).Name)
#end python code
On 11/17/06, Stephen Blair <Stephen_Blair(at)softimage.com> wrote:Is that your answer?
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: Fri 17 November 2006 2:35 PM
To: XSI(at)Softimage.COM
Subject: Re: XSIMANlol thats funny actually
Application.GetPrim("Circle", "", "", "")
Application.Logmessage(Application.Selection(0).Type)
On 11/17/06, Stephen Blair <Stephen_Blair(at)softimage.com> wrote:Quick, using the sdk docs, figure out how to determine whether an object is an implicit.
That's the kind of thing some people find frustrating about the sdk.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Andre DeAngelis
Sent: Fri 17 November 2006 2:20 PM
To: XSI(at)Softimage.COM
Subject: RE: XSIMAN
I can't help but feel there is some truth to what Halfdan is saying. Much of it comes down to who you ask. Doug Kreel (who wrote XSIMAN) didn't seem to share this opinion.
It's not like Moritz didn't have access to the Softimage team to vent his frustrations. If he didn't communicate his issues to Softimage, then he wasn't making life any easier for himself. I suspect that Mortiz doesn't have many glowing comments about Maya's API either.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: November 17, 2006 2:03 PM
To: XSI(at)Softimage.COM
Subject: RE: XSIMAN
I'm curious too. To my knowledge, Moritz never told us much either.
I always just got the feeling from him that since it wasn't the Maya API, it was automatically bad. Maybe someone from RSP could elaborate?
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of David Gallagher
Sent: 17-Nov-06 13:59
To: XSI(at)Softimage.COM
Subject: Re: XSIMAN
I'm just curious; what's so bad about XSI's API?
Bernard Lebel wrote:
> I had a chat with Moritz at Siggraph. The quoted sentence is an
> understatement.
>
>
--
David Gallagher
Animator, Blue Sky Studios
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- References:
- RE: XSIMAN
- From: "Stephen Blair" <Stephen_Blair(at)Softimage.COM>
- RE: XSIMAN
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