Re: Vertex Color scripting voodoo?

Date : Mon, 20 Nov 2006 12:45:13 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Vertex Color scripting voodoo?
Hi Andre,

I used vertex color in this script : http://www.vol2nuit.fr/guillaume/xsi_scripts/rendering/scripts/RGB_MixerShader.js

Take a look at the "PaintCluster" function, maybe it  will help.

Cheers

--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/
 


On 11/20/06, André Adam <a_adam(at)49games.de> wrote:
Hi!

What is the magic behind the creation of a simple vertex color property
through the object model? If created through the UI, the type of the vc
property returns "vertexcolor", as expected. When executing the
following piece of object model code, the type is "clscolor", and the
property is plain empty and not recognised as a vertex color property:

-----
var oTorus = ActiveSceneRoot.AddGeometry("Torus", "MeshSurface");
var oVC =
oTorus.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster).AddProperty("ColorAtVertices",
false, "VC");
LogMessage(oVC.Type);
-----

I can see that an operator gets attached to the vc property when created
through the UI, but I can't seem to recreate that process manually...

Any little piece of insight is highly appreciated, cheers!

    -André

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