Thanks Guillaume, that's the command-based approach we currently use as
well (CreateVertexColorSupport()), but I thought there should be a way
through the object model as well. Basically I don't get why my code
snippet below does not create a vertexcolor type property...
However, thanks again!
-André
guillaume laforge wrote:
Hi Andre,
I used vertex color in this script :
http://www.vol2nuit.fr/guillaume/xsi_scripts/rendering/scripts/RGB_MixerShader.js
<http://www.vol2nuit.fr/guillaume/xsi_scripts/rendering/scripts/RGB_MixerShader.js>
Take a look at the "PaintCluster" function, maybe it will help.
Cheers
--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/ <http://vol2blog.blogspot.com/>
On 11/20/06, *André Adam* <a_adam(at)49games.de
<mailto:a_adam(at)49games.de>> wrote:
Hi!
What is the magic behind the creation of a simple vertex color
property
through the object model? If created through the UI, the type of
the vc
property returns "vertexcolor", as expected. When executing the
following piece of object model code, the type is "clscolor", and the
property is plain empty and not recognised as a vertex color property:
-----
var oTorus = ActiveSceneRoot.AddGeometry("Torus", "MeshSurface");
var oVC =
oTorus.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster).AddProperty("ColorAtVertices",
false, "VC");
LogMessage(oVC.Type);
-----
I can see that an operator gets attached to the vc property when
created
through the UI, but I can't seem to recreate that process manually...
Any little piece of insight is highly appreciated, cheers!
-André
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