Re: Vertex Color scripting voodoo?

Date : Mon, 20 Nov 2006 16:04:49 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Vertex Color scripting voodoo?
Cool, thanks!

Frederic Valleur wrote:

Since the AddProperty method takes the name of the preset file as an argument, you can check them directly in the "XSI_5.11/Data/DSPresets/Properties" folder.
They're probably listed somewhere else, though I'm not sure.


Frederic.


André Adam wrote:
Many thanks, that's it!
Btw, where in the SDK are we supposed to look up those property preset variables? The AddProperty description only comes with two examples - and that didn't help at all.


Thanks again, cheers!

   -André


Frederic Valleur wrote:
Hi Andre,

did you try

oTorus.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster).AddProperty("Vertex Color",
false, "VC");


Seems to work here.

Cheers,

Frederic.

--
frederic valleur | r&d engineer (at) LaMaison

Thanks Guillaume, that's the command-based approach we currently use as well (CreateVertexColorSupport()), but I thought there should be a way through the object model as well. Basically I don't get why my code snippet below does not create a vertexcolor type property...

However, thanks again!

   -André


guillaume laforge wrote:
Hi Andre,

I used vertex color in this script : http://www.vol2nuit.fr/guillaume/xsi_scripts/rendering/scripts/RGB_MixerShader.js <http://www.vol2nuit.fr/guillaume/xsi_scripts/rendering/scripts/RGB_MixerShader.js>


Take a look at the "PaintCluster" function, maybe it will help.

Cheers

--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/ <http://vol2blog.blogspot.com/>
On 11/20/06, *André Adam* <a_adam(at)49games.de <mailto:a_adam(at)49games.de>> wrote:


    Hi!

What is the magic behind the creation of a simple vertex color
property
through the object model? If created through the UI, the type of
the vc
property returns "vertexcolor", as expected. When executing the
following piece of object model code, the type is "clscolor", and the
property is plain empty and not recognised as a vertex color property:


-----
var oTorus = ActiveSceneRoot.AddGeometry("Torus", "MeshSurface");
var oVC =
oTorus.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster).AddProperty("ColorAtVertices",


    false, "VC");
    LogMessage(oVC.Type);
    -----

I can see that an operator gets attached to the vc property when
created
through the UI, but I can't seem to recreate that process manually...


    Any little piece of insight is highly appreciated, cheers!

-André

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