Ooops, didn't read to end of message, soz.
I was creating waves recently using Texture Map Property + FXTree + PushOps.
i.e. to get a wave on a gid:
1. Get Texture Map Property, create XZ projection
2. In FxTree - get noIcon clip, slot Gradient node inbetween the FromClip & ToClip nodes.
3. Get PushOp & connect Amplitude to the Texture Map property.
You can get some interesting control e.g. adding other Push Ops & connecting to other Texture Map properties or just adding various gradient & effects together into the same Texture Map Property.
Not quite sure how you would get repeating circular ripples though, you would need a Distort->Rectangular to Polar node, there might be an equivalent lurking around somewhere.
Adam.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Mathieu Leclaire
Sent: 21 November 2006 15:48
To: XSI(at)Softimage.COM
Subject: RE: Wave op offset
Well, that's what I was saying... I can do that but only by hand because I
can't figure out how many units to translate it along the X axis to
correspond to the desired starting frame. I'm looking for a scriptable
solution. That's the whole point of the question.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Adam Seeley
Sent: Tuesday, November 21, 2006 5:23 AM
To: XSI(at)Softimage.COM
Subject: RE: Wave op offset
Hi,
It's not the ideal solution, but you can drag your wave profile along the
the x axis to delay the effect.
A.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Mathieu Leclaire
Sent: 20 November 2006 21:44
To: XSI(at)Softimage.COM
Subject: Wave op offset
Hum, this thing is starting to give me a headache. I'm trying to deform a
mesh with some wave ops. The problem is that I want them to start at
different frames. So if I create a wave object I put the Periodicity in time
which gives me a nice ring that start at the center of the wave and spreads
out which is all nice. But what if I want it to start at a later frame? In
the Wave Op there is a time start offset but although that makes the wave
appear at the right frame, the wave is already spread out at the same
position that it would have had if it started at the first frame. The only
way I found to make it work is by translating the wave amplitude profile
keys but I don't see the relation between the numbers on the graph and the
frame number. Now I don't want to move them by hand until I find the right
position because I want to apply them by script and I can't find out how to
make them start at the desired frame using scripting. Can anyone help me
figure this thing out?
Thanks.
Mathieu Leclaire
R&D Programmer
Hybride Technologies
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