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Hehe, Indeed. I wouldn't choose tiff myself, but our flame ops seem to prefer it. Boujou can't read the Nuke tiffs either. I think we need to switch our standard image format :-) But it'd still be nice to have XSI read all file types and compressions.
Also it would be nice to have some output options in Nuke, but that's for another list :p
-- stockholm.postproduction | www.stopp.se
On 11/27/06, Ben Barker <ben.barker(at)gmail.com> wrote:
That's a shame since, IMO, tiffs can be a total headache. I think it's a pretty loose standard so there are many subtly different formats that fit under the "tiff" umbrella. It leads to stuff like program "A"
can read tiffs from program "B", but not "C" unless this checkbox is on, but "B" can read from "C" regardless and export them for "A", and blah blah blah.
On 11/26/06, Arvid Björn <arvidbjorn(at)gmail.com> wrote: > > Hey, > > It seems XSI can't read tiffs with deflate compression, it's a bit of a > problem since it seems to be the only type of tiff that the current version
> of Nuke can render to, so basically I'd like to see that feature added to > XSI. Maybe a bit late for 6.0, unless the team allready added the feature > :-) > > That is all, thanks. >
> > /Arvid > > > -- > stockholm.postproduction | www.stopp.se > >
-- Ben Barker Character TD CafeFX
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