Why don't you just isolate selection in the viewport and play?
Once you've done it the first time you can play, re-show everything with
the X icon in the viewport, and when it's time to play again, but with a
different selection, just middleclick the camera icon and play again; or
even better, make a shortcut for isolate selection/isolate all.
What you're talking about sounds like an option that would simply bloat
up a panel somewhere (one more thing to track in an already seriously
encumbered display setup), which would just be a new dress for an
existing functionality that's currently input based rather then option
based.
...Or I might just be missing the point.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Frank Lenhard wrote:
thats what i do. i hoped that i can completely hide them tough....
ciao
franky
Thursday, November 23, 2006, 12:48:49 PM, you wrote:
btcu> On Thu, November 23, 2006 11:15 am, Frank Lenhard wrote:
is there a way to hide objects only when you playback the animation in
the viewports? i think of a way to have my control objects visible all the
time BUT not when i play back the animation. they are in the way and
disturb the view. i thought of a override but failed to find a way to
check if the playback button is pressed or not.
ciao franky
btcu> quickest way in the interface would be in the Display properties, you
btcu> could set the objects to Unselecteced / Playback / Bounding Box
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