Re[2]: T2S Shaders and hidden lights...

Date : Tue, 28 Nov 2006 10:41:06 +0100
To : Christian Rittener <XSI(at)Softimage.COM>
From : Frank Lenhard <franky(at)ixdream.com>
Subject : Re[2]: T2S Shaders and hidden lights...
did you got any feedback?
i just experience a simliar problem. i have lights that suddenly DONT
effect the object (Lafortune shader). i can switch them off/on, change
intensity, nothing... only deleting and undo brings them back....


ciao
franky


Friday, September 29, 2006, 11:08:59 AM, you wrote:

CR> Yes, but it seems to only happen after a certain level of complexity has
CR> been introduced in the scene. If you try your basic cube and light(s)
CR> example, it seems to work OK. I just wrote to Tek2Shoot about it.
CR> Hopefully, they'll release a new version without this very annoying bug.
CR>  
CR> Christian Rittener
CR> B-cosmos
CR>  

CR> -----Original Message-----
CR> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
CR> Of Steve Parish
CR> Sent: September 28, 2006 18:07
CR> To: XSI(at)Softimage.COM
CR> Subject: T2S Shaders and hidden lights...


CR> Not sure if this is just me, but it appears that the T2S shaders dont
CR> comply to a lights visibility..

CR> You can get round this by overriding the lights diffuse and specular,
CR> but it can get pretty hairy with lots of passes and hidden lights
CR> around! 


CR> Has anyone else found this to be true? Aahhhh the joys of debuggin
CR> scenes :)


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.