Re: Reference models: a little grunt... :)

Date : Tue, 28 Nov 2006 09:12:48 -0800
To : XSI(at)Softimage.COM
From : "Ben Barker" <ben.barker(at)gmail.com>
Subject : Re: Reference models: a little grunt... :)
Wow man, bad times :(
Sounds like you should make an OnEndSceneOpen event that turns this option on.

On 11/28/06, Oz Adi <oz(at)broadcast.co.il> wrote:
DAMN! as we speak I just did it again ! this is defenetly not my day...
I am the only one animating, so I get to break things, and then shout at
myself.. :)
I just did the perfect lipsync ever :) ... no I need to do it all over
again.

That what happens, when I have to animate 250 frames a day, with 3
acting/speaking characters,
I would suggest the producer of this project to lock the extra lock on her
door, tonight when she goes to sleep:)

/end of grunt

Oz.






Matt Morris wrote: I got stung by this as well Oz, ref models and animating in the shape manager just don't go together - you're best off creating a custom pset and making sure all the animation happens outside of the mixer itself.

I prefer to have it off by default though, as animators have a nasty habit
of breaking things if they're given the opportunity, and its harder to make
additions/update the model.


On 28/11/06, Oz Adi <oz(at)broadcast.co.il> wrote: > Maybe I dont understand the logic, > > I got a bunch of characters, all have shape controls (shape manager)... > by default when I import a ref_model into XSI, the scene doesnt save > Local Modifications to the Animation Mixer. > > If I don't use the mixer, and only use the shape manager to do facial > animation, I dont "get" to turn this feature on, > So when saving the scene, I loose all shape animation. > > I just had to re-animate a bunch characters in a bunch of shots (just > the facial) because I forgot to go to the Ref_model , and chek the Mixer > box on. > > Is there any reason behind that? why isn't this check box On, by default? > > cheers, > Oz. > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi >



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Ben Barker
Character TD
CafeFX
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