DAMN! as we speak I just did it again ! this is defenetly not my day...
I am the only one animating, so I get to break things, and then shout at
myself.. :)
I just did the perfect lipsync ever :) ... no I need to do it all over
again.
That what happens, when I have to animate 250 frames a day, with 3
acting/speaking characters,
I would suggest the producer of this project to lock the extra lock on her
door, tonight when she goes to sleep:)
/end of grunt
Oz.
Matt Morris wrote:
I got stung by this as well Oz, ref models and animating in the shape
manager just don't go together - you're best off creating a custom pset and
making sure all the animation happens outside of the mixer itself.
I prefer to have it off by default though, as animators have a nasty habit
of breaking things if they're given the opportunity, and its harder to make
additions/update the model.
On 28/11/06, Oz Adi <oz(at)broadcast.co.il> wrote:
> Maybe I dont understand the logic,
>
> I got a bunch of characters, all have shape controls (shape manager)...
> by default when I import a ref_model into XSI, the scene doesnt save
> Local Modifications to the Animation Mixer.
>
> If I don't use the mixer, and only use the shape manager to do facial
> animation, I dont "get" to turn this feature on,
> So when saving the scene, I loose all shape animation.
>
> I just had to re-animate a bunch characters in a bunch of shots (just
> the facial) because I forgot to go to the Ref_model , and chek the Mixer
> box on.
>
> Is there any reason behind that? why isn't this check box On, by default?
>
> cheers,
> Oz.
>
>
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