great news, thanks. when can one expect to download this update? or is
there a way to get a fixed version already? its bad for the nervers to
find out each second morning that the renderings are black :/
ciao
franky
Tuesday, November 28, 2006, 3:21:29 PM, you wrote:
SO> Yes, we already fixed this bug. It will be included in the next release...
SO> Cheers,
SO> Seb
SO> --Tek2Shoot
SO> Frank Lenhard a écrit :
>> did you got any feedback?
>> i just experience a simliar problem. i have lights that suddenly DONT
>> effect the object (Lafortune shader). i can switch them off/on, change
>> intensity, nothing... only deleting and undo brings them back....
>>
>>
>> ciao
>> franky
>>
>>
>> Friday, September 29, 2006, 11:08:59 AM, you wrote:
>>
>> CR> Yes, but it seems to only happen after a certain level of complexity has
>> CR> been introduced in the scene. If you try your basic cube and light(s)
>> CR> example, it seems to work OK. I just wrote to Tek2Shoot about it.
>> CR> Hopefully, they'll release a new version without this very annoying bug.
>> CR>
>> CR> Christian Rittener
>> CR> B-cosmos
>> CR>
>>
>> CR> -----Original Message-----
>> CR> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>> CR> Of Steve Parish
>> CR> Sent: September 28, 2006 18:07
>> CR> To: XSI(at)Softimage.COM
>> CR> Subject: T2S Shaders and hidden lights...
>>
>>
>> CR> Not sure if this is just me, but it appears that the T2S shaders dont
>> CR> comply to a lights visibility..
>>
>> CR> You can get round this by overriding the lights diffuse and specular,
>> CR> but it can get pretty hairy with lots of passes and hidden lights
>> CR> around!
>>
>>
>> CR> Has anyone else found this to be true? Aahhhh the joys of debuggin
>> CR> scenes :)
>>
>>
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>>
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