if you import the .obj again into XSI, what does it look like?
----- Original Message -----
From: "Tim Leydecker" <BauerOink(at)gmx.de>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, November 29, 2006 6:14 PM
Subject: disconnecting UVs in *.obj export?
Hi guys,
I´ve a clean, all-quadmesh created in XSI with
a planar TextureSupport providing UVcoordinates.
Nothing special until I export the mesh as *.obj file
and import it into Maya, in both Maya 6 and 8 I
end up with the mesh having 4 UVs per Vertex?
This isn´t ideal, especially not for I/O with ZBrush...
Anyone else ran into this on XSI 5.11? bug/fix?
Cheers
tim
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