Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
| Date : Wed, 29 Nov 2006 22:56:14 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Bernard Lebel" <3dbernard(at)gmail.com> |
| Subject : Re: Semi OT - master scene and/or shot-by-shot (long email ahead) |
Thanks everyone for the advice so far.
Tim:
I could see the benefits of timesaving for doing the
previz sequence based, with multiple camera "filming" the same action from different angles all in one file and using the playblasts of each camera to have a relatively fast and reliable way of editing the sequence to the desired timing and mood BUT probably only if most of it is Motioncapture and facial capture anyway?
PRECISELY. The original plan was to do motion capture, but for some obscure reason beyond mortal sight, it is no longer the case. However the idea of a one-cut master scene with everything made a long way.
Otherwise you´d have to really animate the characters
"looks_great_for_every_frame_from_any_angle_even_in_close" just to find out that frames 40-250, 400-600, 610-645, etc are headshots while the other shots don´t look as good as if everything would have been nudged in place to hold the pose?
Agreed wholeheatedly.
Matt:
I know its probably out of your hands but I'd advise against
losing the storyboards if at all possible - the kind of instant visual feedback you get from that process will save time in the long run.
Indeed it's out of my hand. However it's not that we will not have storyboards, it's that these storyboards will be mostly done in 3D, and the 3D data generated by layout will be fully reusable for later stages of the production. That was another motive behind this idea.
Jeff:
Having gotten away from that way of working here, I can't imagine going
back to it. I never again want to go digging through those huge files to trim 10 frames from shot 37 and add them back to shot 43, but delete shots 39 and 40 :P
Very good point. That is my kind of fear.
Addendum: another problem MAJOR problem I see is that if animation is done in a master scene for the whole sequence, then only a single animator can work the sequence. It's just too hard for two or more animator working in parallel on the same shot where all characters interact. Different animators could work different shots of the same sequence, however we're back to that tight tracking management of who did what where, plus the added hasards of transferring animation between artists.
On one hand the result would be the whole sequence has the same animation style, but on the other hand, it would be much much longer to get a sequence done. In complex sequence, that could be very problematic.
Bernard
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
- References:
- Semi OT - master scene and/or shot-by-shot (long email ahead)
- From: "Bernard Lebel" <3dbernard(at)gmail.com>
- Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
- From: Jeff Wilson <jwilson(at)blur.com>
- Semi OT - master scene and/or shot-by-shot (long email ahead)
| DATE: | << | >> | THREAD: | << | >> | INDEX: | Main | Thread |
|---|
- Previous by Date: Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
- Next by Date: Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
- Previous by Thread: Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
- Next by Thread: Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
- Index(es):
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |