Re: Semi OT - master scene and/or shot-by-shot (long email ahead)

Date : Wed, 29 Nov 2006 22:56:14 -0500
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
Thanks everyone for the advice so far.

Tim:
I could see the benefits of timesaving for doing the
previz sequence based, with multiple camera "filming"
the same action from different angles all in one file
and using the playblasts of each camera to have
a relatively fast and reliable way of editing the sequence
to the desired timing and mood BUT probably only
if most of it is Motioncapture and facial capture anyway?

PRECISELY. The original plan was to do motion capture, but for some
obscure reason beyond mortal sight, it is no longer the case. However
the idea of a one-cut master scene with everything made a long way.


Otherwise you´d have to really animate the characters
"looks_great_for_every_frame_from_any_angle_even_in_close"
just to find out that frames 40-250, 400-600, 610-645, etc
are headshots while the other shots don´t look as good as
if everything would have been nudged in place to hold the pose?

Agreed wholeheatedly.



Matt:
I know its probably out of your hands but I'd advise against
losing the storyboards if at all possible - the kind of instant visual
feedback you get from that process will save time in the long run.

Indeed it's out of my hand.
However it's not that we will not have storyboards, it's that these
storyboards will be mostly done in 3D, and the 3D data generated by
layout will be fully reusable for later stages of the production. That
was another motive behind this idea.



Jeff:
Having gotten away from that way of working here, I can't imagine going
back to it.  I never again want to go digging through those huge files
to trim 10 frames from shot 37 and add them back to shot 43, but delete
shots 39 and 40 :P

Very good point. That is my kind of fear.




Addendum: another problem MAJOR problem I see is that if animation is done in a master scene for the whole sequence, then only a single animator can work the sequence. It's just too hard for two or more animator working in parallel on the same shot where all characters interact. Different animators could work different shots of the same sequence, however we're back to that tight tracking management of who did what where, plus the added hasards of transferring animation between artists.

On one hand the result would be the whole sequence has the same
animation style, but on the other hand, it would be much much longer
to get a sequence done. In complex sequence, that could be very
problematic.



Bernard

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