Re: Hair PPG versus deformers

Date : Thu, 30 Nov 2006 13:07:26 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Hair PPG versus deformers
Hi Mario,

You can drag&drop the 'hairGenOp' on the 'randomizeop'. This way the hair is deformed by the operator before the animation from the hairGenOp.

But be careful, hair are not always very predictable (at least for me).

Cheers



--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/

On 11/29/06, Mario Ucci <mariou(at)the-mill.com> wrote:
Hello List,

This is a typical "im not so sure if its me or xsi" type of question but here it goes:

I am anymating several paramenters in the hair ppg such as frizzness and random scale. So far so good but then Ive decided to add a randomize as well and gues what? The deformer has totally removed my previous animation so I ended up with only the deformer effect..

After that I tried to use the clump from the hair tab and the same thing happened.. also with the scale...

Is it something Im doing wrong?  If not, this is really not ideal is it?? It would be nice to be able to add anything I want on the hair at any time.

Ok mates.. let the stoning begin:)

cheers

Mario




Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.