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Hi Mario,
You can drag&drop the 'hairGenOp' on the 'randomizeop'. This way the hair is deformed by the operator before the animation from the hairGenOp.
But be careful, hair are not always very predictable (at least for me).
Cheers
-- Guillaume Laforge freelance TD | cg Artist my blog ! http://vol2blog.blogspot.com/
On 11/29/06,
Mario Ucci <mariou(at)the-mill.com> wrote:
Hello List,
This is a typical "im not so sure if its me or xsi" type of question but here it goes:
I am anymating several paramenters in the hair ppg such as frizzness and random scale. So far so good but then Ive decided to add a randomize as well and gues what? The deformer has totally removed my previous animation so I ended up with only the deformer effect..
After that I tried to use the clump from the hair tab and the same thing happened.. also with the scale...
Is it something Im doing wrong? If not, this is really not ideal is it?? It would be nice to be able to add anything I want on the hair at any time.
Ok mates.. let the stoning begin:)
cheers
Mario
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