Hi,
for an upcoming job, I currently try to look at the contour shaders in MR.
I have built all four required parts (contour store, contrast, material and output) with the shader wizard and have read everything I was able to find about them, but I am missing one final link:
In Max and Maya, there is a place called "Render Globals" where some of those shaders have to be attached. This is not the Render Globals from the SDK but a place like Output Shaders or Lens Shaders where you plugin your shader.
In XSI there is no such place AFAIK.
- Is it possible to use MR Contour shaders in XSI at all?
- Where would I attach the store and contrast shaders to?
- Am I right in thinking that the Contour Shader itself has to be attached to the Contour input of the main material node?
My goal is, to be able to render contours to a vector format like EPS or SWF for usage in Flash and the contour shaders from mental images already contain such an example to start from...
I heard that the quality of the Contour Shaders output isn't that great, but if possible, I would like to give it a go anyway.
One reason being that I ran into a lot of problems with the XSI Toon Shaders over the last 14 days like missing objects in renders just before another of the unusual regular crashes... The speed is also horrible, so before turning back to Lightwave/Swift 3D, I would like to give Contours a go.
Cheers and thanks for any pointers!
Thomas Helzle
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