Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
| Date : Thu, 30 Nov 2006 17:41:14 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "peter boeykens" <peter_b(at)skynet.be> |
| Subject : Re: Semi OT - master scene and/or shot-by-shot (long email ahead) |
having been hit by that very train, I would like to
stress the importance of continuity in layout.
In said project that was a major
obstacle, originating at least partly from the shot-per-shot
approach.
Shot per shot or working on one master, both have
arguments running for and against them, and outweighing each
other.
Whichever approach you choose, a
main concern should be adressing its shortcomings and
finding methods to get the advantages of the approach you didn't
choose.
If you go for the master, you'll need to
assure flexibility to adapt for individual shots, while
keeping the master manageable and stable.
If shot per shot, continuity across
shots should be a main focus.
Peronally I would go for a master scene per
sequence for the layout, and after that split up shot per shot once you
start refining.
The exact point of crossover is open to discussion
and will depend on your pipeline, approval process, perhaps on the
individual sequence...
You could see an assets focused approach as
some hybrid, allowing you to define the best approach per type of
asset.
eg: set layout could be per sequence,
character animation per shot,...
integral to this is keeping everything
saved external to the scene: use referenced models for everything,
animation streams, xml data or presets,... the more the better.
your final scenes should be assembled from these
external elements, in a repeatable (scripted) way.
you should be able to reconstruct the scene at any
time from its very basic, referenced, elements: all the parts that
make up the set, camera, the characters and their animation, fx models, master
light rig, passes, fxtree if you work with it,...
This way you dont loose whole scenes through
corruption, you can focus on what you need for the task at hand, without the
penalty of having all else in the scene, changes to the assets get
propagated through the departments and to the individual shots,...
there's tons more to say about this, and each
project you do could change your view on the subject.
just my 2 cents.
|
- References:
- Semi OT - master scene and/or shot-by-shot (long email ahead)
- From: "Bernard Lebel" <3dbernard(at)gmail.com>
- Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
- From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
- Semi OT - master scene and/or shot-by-shot (long email ahead)
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