No, but the more I dig into this area, the more it looks like something complicated, what at first I didn't expect.
Halfdan, could you maybe help me with that?
Is it possible at all?
Thanks a lot!
Thomas Helzle
www.screendream.de
Am 30.11.2006, 17:28 Uhr, schrieb Adrian Lopez <liquidlightdigital(at)gmail.com>:
> Thomas,
>
> Have you tried contacting Softimage directly about this? This sounds like a
> deep core issue.
>
> Adrian
>
> On 11/30/06, Thomas Helzle <xsi(at)screendream.de> wrote:
>>
>> Hi,
>>
>> for an upcoming job, I currently try to look at the contour shaders in MR.
>> I have built all four required parts (contour store, contrast, material
>> and output) with the shader wizard and have read everything I was able to
>> find about them, but I am missing one final link:
>> In Max and Maya, there is a place called "Render Globals" where some of
>> those shaders have to be attached. This is not the Render Globals from the
>> SDK but a place like Output Shaders or Lens Shaders where you plugin your
>> shader.
>> In XSI there is no such place AFAIK.
>>
>> - Is it possible to use MR Contour shaders in XSI at all?
>> - Where would I attach the store and contrast shaders to?
>> - Am I right in thinking that the Contour Shader itself has to be attached
>> to the Contour input of the main material node?
>>
>> My goal is, to be able to render contours to a vector format like EPS or
>> SWF for usage in Flash and the contour shaders from mental images already
>> contain such an example to start from...
>>
>> I heard that the quality of the Contour Shaders output isn't that great,
>> but if possible, I would like to give it a go anyway.
>> One reason being that I ran into a lot of problems with the XSI Toon
>> Shaders over the last 14 days like missing objects in renders just before
>> another of the unusual regular crashes... The speed is also horrible, so
>> before turning back to Lightwave/Swift 3D, I would like to give Contours a
>> go.
>>
>> Cheers and thanks for any pointers!
>>
>> Thomas Helzle
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