Re: Semi OT - master scene and/or shot-by-shot (long email ahead)

Date : Thu, 30 Nov 2006 18:21:07 +0100
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
Hello Bernard,

I'll just give you my POV of this too since I have some experience
with both cases (doing TV series pilotes). First of all, go with "shot
by shot". That will save your sanity and mental health. What we did
back then was first doing the storyboard animatic. That gave us the
shot numbers. Even if a shot was dropped during the animatic stage (2D
revisions or 3D revisions) the numbers of the shots stayed.

ex. if shot 003 was dropped, and later on a new "shot 003" was added
we named this one "shot_003_B".

That way no one was confused if they looked at the original storyboard
drawings. I Guess the naming convention could be approved, but it
served it's puropose.

Also. each scene also started with the frame number "1".

It takes a lot of pre planning. Especially of where you put all your
assets for the scenes. As for technical issues if I could do it again
I would use a few linux servers and symbolic links to separate texture
librarys and model librarys. But it also depends a bit of what kind of
structure you have, and what servers that you are using.

anyhooo.... I could go on for hours talking about the simple stuff...
since pipelines tends to get very complex and the artists will spend
60% of their time trying to figure out where the hell everything is.
So again, plan ahead with some nifty import/export tools.

But what ever you do... dont make a master scene... that almost ruined
my life... and Director edits was something you had nighmares about.

regards
stefan andersson





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