Hi Jesper,
isn´t the realflow stuff retesselated meshes per frame,?
That would mean you can´t compute the vertextransformation
per frame into a texture but would have to resort to use
the RSMB standard version (without extra vectors as input),
on that part of the image. I find the standard version gives
great results often enough (cutting on the need to render vectors).
Cheers
tim
----- Original Message -----
From: "Jesper Kieler Petersen" <jkp(at)ioi.dk>
To: <XSI(at)Softimage.COM>
Sent: Friday, December 01, 2006 12:58 PM
Subject: Getting correct motion vectors from a RealFlow mesh
Hi,
Im trying to get correct motion vectors from a RealFlow mesh to use with
RealSmart Motion Blur.
Im using the Im2DMV_2 motion vector shader and it work like a charm with
everything but the RealFlow meshes.
The vectors are all over the place. Feels like I´ve tried everything
Does anyone know of another way of getting the vectors out of XSI.
Best regards
Jesper K. Petersen
Io Interactive A/S
Art-Department
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