RE: Getting correct motion vectors from a RealFlow mesh

Date : Fri, 1 Dec 2006 13:36:13 +0100
To : <XSI(at)Softimage.COM>
From : "Jesper Kieler Petersen" <jkp(at)ioi.dk>
Subject : RE: Getting correct motion vectors from a RealFlow mesh
Hi,

Thanks for the reply and I think you might be right.
The scene has heavy rainfall and water flowing along rooftops. It seems a
bit more than the RSMB standard version can cope with.
Think I might end up rendering it with MR motion blur. But the render times
are just horrible

Thanks again
Jesper

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Tim Leydecker
Sent: 1. december 2006 13:26
To: XSI(at)Softimage.COM
Subject: Re: Getting correct motion vectors from a RealFlow mesh


Hi Jesper,

isn´t the realflow stuff retesselated meshes per frame,?
That would mean you can´t compute the vertextransformation
per frame into a texture but would have to resort to use
the RSMB standard version (without extra vectors as input),
on that part of the image. I find the standard version gives great results
often enough (cutting on the need to render vectors).

Cheers

tim

----- Original Message ----- 
From: "Jesper Kieler Petersen" <jkp(at)ioi.dk>
To: <XSI(at)Softimage.COM>
Sent: Friday, December 01, 2006 12:58 PM
Subject: Getting correct motion vectors from a RealFlow mesh


Hi,

Im trying to get correct motion vectors from a RealFlow mesh to use with
RealSmart Motion Blur. Im using the Im2DMV_2 motion vector shader and it
work like a charm with everything but the RealFlow meshes. The vectors are
all over the place. Feels like I´ve tried everything

Does anyone know of another way of getting the vectors out of XSI.

Best regards
Jesper K. Petersen
Io Interactive A/S
Art-Department



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