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You can motion blur a realflow object without problems (in a perfect world of course). Just turn on deform motion blur and evaluate motion blur at shutter speed.
Should work with the 'great' realflow xsi operator...
1/2
-- Guillaume Laforge freelance TD | cg Artist my blog ! http://vol2blog.blogspot.com/
On 12/1/06, Tim Leydecker <BauerOink(at)gmx.de> wrote:
Hi Jesper,
isn´t the realflow stuff retesselated meshes per frame,? That would mean you can´t compute the vertextransformation per frame into a texture but would have to resort to use the RSMB standard version (without extra vectors as input),
on that part of the image. I find the standard version gives great results often enough (cutting on the need to render vectors).
Cheers
tim
----- Original Message ----- From: "Jesper Kieler Petersen" <
jkp(at)ioi.dk> To: <XSI(at)Softimage.COM> Sent: Friday, December 01, 2006 12:58 PM Subject: Getting correct motion vectors from a RealFlow mesh
Hi,
Im trying to get correct motion vectors from a RealFlow mesh to use with RealSmart Motion Blur. Im using the Im2DMV_2 motion vector shader and it work like a charm with everything but the RealFlow meshes.
The vectors are all over the place. Feels like I´ve tried everything
Does anyone know of another way of getting the vectors out of XSI.
Best regards Jesper K. Petersen Io Interactive A/S Art-Department
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