RE: Hybrid Actionclip?

Date : Fri, 1 Dec 2006 13:40:25 -0000
To : <XSI(at)Softimage.COM>
From : "Mario Ucci" <mariou(at)the-mill.com>
Subject : RE: Hybrid Actionclip?

Hi Dbarosin,

Thanks! That makes sense.  

Ive animated the shapes using shape manager, also used to create them.. and it didnt get stored with the clip automatically. Maybe I should create a custom ps and animate them there rather than using the SM...

thoughts?

cheers man

Mario




-----Original Message-----
From: owner-xsi(at)Softimage.COM on behalf of dbarosin(at)optonline.net
Sent: Fri 12/1/2006 1:21 PM
To: XSI(at)Softimage.COM
Subject: Re: Hybrid Actionclip?
 
Well if your shapes are a standard set for the character you can drive the shapes using  a custom property page with sliders for each shape.   That could then be stored in an animation clip rather than shape clips storing the animation directly.Your shape clips would be on the mixer with the parent In and parent Out time range checked.  Depending on how you create the shapes XSI will make the ppg with shape sliders for you (i.e. shape manager).  ----- Original Message -----From: Mario Ucci Date: Friday, December 1, 2006 8:07 amSubject: Hybrid Actionclip?To: XSI(at)Softimage.COM> > > Hello guys,> > > I am creating several different animations for the same shot > with the same character (and rig/shapes) and then storing > animation as an action and importing all variations into a > single scene.> > My question s, Is it possible to store bone animations and shape > animations in the same clip? if so how and if not, wouldnt that > be very good?> > > It could generate both different clips at once at least and then > when u add it to the track it splits into shape and animation > tracks as it happens when you import some footage into an > editing soft. and the video goes to one track and the audio to > the other but  you only import one file.> > ok. cheers lads> > Mario> > 

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