Re: New ZBump

Date : Fri, 1 Dec 2006 17:50:31 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: New ZBump
It requires some development effort but if everyone requests it, it moves up the list.

Where do I have to sign?

Cheers

tim

----- Original Message ----- From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Friday, December 01, 2006 3:24 PM
Subject: RE: New ZBump



It's a deeper problem than just doing a bump node. To do bump properly requires supporting tangents on polymesh objects. That would give a local coordinate system for each vertex, which is something that NURBS have, by definition, but polymeshes don't. This'll also help with anisotropic materials, normals maps, toon shading, along with a lot of other interesting things.

It requires some development effort but if everyone requests it, it moves up the list.

It's like the congress down south. You gotta lobby for your feature in need. And if you throw me some money... well... you know... wheels get greased :)

- ½

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 1-Dec-06 08:00
To: XSI(at)Softimage.COM
Subject: Re: New ZBump


I wonder whether XSI 6 will include a 'working' bump node?
Not that it matters, of course, we have ZBump. But it'll be interesting
to see if we still have to rely on people like Ben to provide us with
some of the most basic of tools.



Bernard Lebel wrote:
Absolutely. Send the sources over, and if you got the make file,
please include it.


Cheers Bernard


On 11/30/06, Ben Rogall <brogall(at)excite.com> wrote: Btw if you have the time and inclination to do a linux compile, I'd be happy to post it. --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


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  • References:
    • RE: New ZBump
      • From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>

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