Anything I write to this list, unless explicitly stated, is my own personal opinion and not an official, quotable response as to what direction Softimage may or may not take in development. I can start adding page long disclaimers to all my e-mails, for clarification, if that's what's needed. Or I can just take my ball and go home.
The ultimate goal is to try to fix this *properly* and hopefully cover many other cases while we're at it, to make it more useful than just a "fix bump mapping" hatchet job. Previous attempts at "just fixing bump mapping" is why we have the god-awful mess that we do have today.
Nurse!
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 1-Dec-06 10:59
To: XSI(at)Softimage.COM
Subject: Re: New ZBump
...and, if you don't mind me saying, if your rather light-hearted reply
to this very important issue is the official Softimage response, frankly
I find it rather disturbing!
I just wonder how many other people on this list *don't* want
bumpmapping to be fixed?
Chris Marshall wrote:
> Whether trivial or non-trivial, decent bumpmapping is an extremely important
> feature required in XSI.
> My concern about individuals writing plugins, that we become heavily reliant on,
> is that if they (the plugin) goes wrong (which zbump did) and the individual
> isn't available to help fix the problem, then I'm in doodoo deeper than a
> celebrity waiting to eat a sheeps testicle in front of millions of viewers. If I
> had a problem with nice shiny new XSI Bump node, I would get support from
> (potentially) a number of skilled people at Soft.
> Fortunately for me, when I had a problem with ZBump, Ben *was* available and
> managed to deliver very quickly a fixed version of the plugin. But, if he had
> been away from his desk on that day, I would have been in (said) doodoo's. Which
> is somewhere I'd rather not be.
>
>
>
> Halfdan Ingvarsson wrote:
> > It's a deeper problem than just doing a bump node. To do bump properly requires supporting tangents on polymesh objects. That would give a local coordinate system for each vertex, which is something that NURBS have, by definition, but polymeshes don't. This'll also help with anisotropic materials, normals maps, toon shading, along with a lot of other interesting things.
> >
> > It requires some development effort but if everyone requests it, it moves up the list.
> >
> > It's like the congress down south. You gotta lobby for your feature in need. And if you throw me some money... well... you know... wheels get greased :)
> >
> > - ½
> >
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
> > Sent: 1-Dec-06 08:00
> > To: XSI(at)Softimage.COM
> > Subject: Re: New ZBump
> >
> > I wonder whether XSI 6 will include a 'working' bump node?
> > Not that it matters, of course, we have ZBump. But it'll be interesting
> > to see if we still have to rely on people like Ben to provide us with
> > some of the most basic of tools.
> >
> >
> >
> > Bernard Lebel wrote:
> >
> >> Absolutely. Send the sources over, and if you got the make file,
> >> please include it.
> >>
> >>
> >> Cheers
> >> Bernard
> >>
> >>
> >> On 11/30/06, Ben Rogall <brogall(at)excite.com> wrote:
> >> Btw if you have the time and inclination to do a linux compile, I'd be
> >> happy to post it.
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> >
> >
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