Shape manager its just a direct connection to weights on the tracks of
the mixer
it will create a compound clip... with all the shapes. when you animate
in the shape
manager you are really animating weights on the mixer.
Its like proxy parameters but don´t really exist.
dbarosin(at)optonline.net wrote:
Making a ppg and putting parameters on it is a way to go.
Not sure of the logic here but when you make the shapes using 'select
shape key' a ppg is generated but the shape manager does not create a
ppg. Not sure where the shape manager stores it's parameters. Seems
that the shape manager doesn't add to an existing shapeWeights ppg
either.
----- Original Message -----
From: Mario Ucci
Date: Friday, December 1, 2006 9:08 am
Subject: RE: Hybrid Actionclip?
To: XSI(at)Softimage.COM
>
>
> Hi Dbarosin,
>
> Thanks! That makes sense.
>
> Ive animated the shapes using shape manager, also used to create
> them.. and it didnt get stored with the clip automatically.
> Maybe I should create a custom ps and animate them there rather
> than using the SM...
>
> thoughts?
>
> cheers man
>
> Mario
>
>
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM on behalf of dbarosin(at)optonline.net
> Sent: Fri 12/1/2006 1:21 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Hybrid Actionclip?
>
> Well if your shapes are a standard set for the character you can
> drive the shapes using a custom property page with sliders for
> each shape. That could then be stored in an animation clip
> rather than shape clips storing the animation directly.Your
> shape clips would be on the mixer with the parent In and parent
> Out time range checked. Depending on how you create the shapes
> XSI will make the ppg with shape sliders for you (i.e. shape
> manager). ----- Original Message -----From: Mario Ucci Date:
> Friday, December 1, 2006 8:07 amSubject: Hybrid Actionclip?To:
> XSI(at)Softimage.COM> > > Hello guys,> > > I am creating several
> different animations for the same shot > with the same character
> (and rig/shapes) and then storing > animation as an action and
> importing all variations into a > single scene.> > My question
> s, Is it possible to store bone animations and shape >
> animations in the same clip? if so how and if not, wouldnt that
> > be very good?> > > It could generate both different clips at
> once at least and then > when u add it to the track it splits
> into shape and animation > tracks as it happens when you import
> some footage into an > editing soft. and the video goes to one
> track and the audio to > the other but you only import one
> file.> > ok. cheers lads> > Mario> >
>
>
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