I dunno... we animate in the shape manager day in and day out and never
have any problems to speak of. We aren't doing a lot of animation
importing/exporting, but we have done some when necessary and it seems
fine. We have probably used it on half a dozen projects now including
the last short, so it seems production ready for what we do.
jeff
Matt Morris wrote:
its a bad idea to animate directly in the shape manager, its just not
production safe... especially if you are importing/exporting from the
mixer or using ref models. great for creating shapes but make a cpset
to animate - this can be scripted pretty quickly to create sliders
based on what you have in the manager.
On 01/12/06, *Oscar Juarez* <send.me(at)antropomorphia.com
<mailto:send.me(at)antropomorphia.com>> wrote:
Shape manager its just a direct connection to weights on the tracks of
the mixer
it will create a compound clip... with all the shapes. when you
animate
in the shape
manager you are really animating weights on the mixer.
Its like proxy parameters but don´t really exist.
dbarosin(at)optonline.net <mailto:dbarosin(at)optonline.net> wrote:
> Making a ppg and putting parameters on it is a way to go.
>
> Not sure of the logic here but when you make the shapes using
'select
> shape key' a ppg is generated but the shape manager does not
create a
> ppg. Not sure where the shape manager stores it's
parameters. Seems
> that the shape manager doesn't add to an existing shapeWeights ppg
> either.
>
>
> ----- Original Message -----
> From: Mario Ucci
> Date: Friday, December 1, 2006 9:08 am
> Subject: RE: Hybrid Actionclip?
> To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
>
> >
> >
> > Hi Dbarosin,
> >
> > Thanks! That makes sense.
> >
> > Ive animated the shapes using shape manager, also used to create
> > them.. and it didnt get stored with the clip automatically.
> > Maybe I should create a custom ps and animate them there rather
> > than using the SM...
> >
> > thoughts?
> >
> > cheers man
> >
> > Mario
> >
> >
> >
> >
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
on behalf of dbarosin(at)optonline.net <mailto:dbarosin(at)optonline.net>
> > Sent: Fri 12/1/2006 1:21 PM
> > To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > Subject: Re: Hybrid Actionclip?
> >
> > Well if your shapes are a standard set for the character you can
> > drive the shapes using a custom property page with sliders for
> > each shape. That could then be stored in an animation clip
> > rather than shape clips storing the animation directly.Your
> > shape clips would be on the mixer with the parent In and parent
> > Out time range checked. Depending on how you create the shapes
> > XSI will make the ppg with shape sliders for you (i.e. shape
> > manager). ----- Original Message -----From: Mario Ucci Date:
> > Friday, December 1, 2006 8:07 amSubject: Hybrid Actionclip?To:
> > XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>> > > Hello guys,>
> > I am creating several
> > different animations for the same shot > with the same character
> > (and rig/shapes) and then storing > animation as an action and
> > importing all variations into a > single scene.> > My question
> > s, Is it possible to store bone animations and shape >
> > animations in the same clip? if so how and if not, wouldnt that
> > > be very good?> > > It could generate both different clips at
> > once at least and then > when u add it to the track it splits
> > into shape and animation > tracks as it happens when you import
> > some footage into an > editing soft. and the video goes to one
> > track and the audio to > the other but you only import one
> > file.> > ok. cheers lads> > Mario> >
> >
> >
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