Re: Semi OT - master scene and/or shot-by-shot (long email ahead)
| Date : Sun, 03 Dec 2006 12:30:07 +0000 |
| To : XSI(at)Softimage.COM |
| From : Michal Doniec <mdoniec(at)btinternet.com> |
| Subject : Re: Semi OT - master scene and/or shot-by-shot (long email ahead) |
Bernard Lebel wrote:
Other people said enough, I'd just add from myself that everytime I land in a situation like that (master scene) I end up with:Hi,
We're about to start layout on a 45 minutes full-cg show.
A few of us here are debating the idea of doing the majority of the layout-previz and animation in a "master" scene. Such master scene would include basically all the cameras and animation for an entire sequence.
- recutting and manipulating 100000 frames long file.. usually with loads of heavy assets inserted.
- only to realize later that we have to rebuild lots of shots from scratch, because it's next to impossible to get proper framing and composition and usually the file is not manageable anymore after 10th revision or so.. (and usually things I work on aren't 45 minutes long but shorter)
Some kind of hybrid approach, making master scene only for previz purposes with very light placeholders and no animation besides simple translations, then possibly reusing cameras etc.. and split everything shot by shot, works better for me.
-- ---------- Michal Doniec
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