I see the same thing here André - don't know if I'm doing it wrong either
though ;)
Workaround would be to plug your image node in to the bump input of the
surface shader. It limits your options but works.
Morten Bartholdy
3D & VFX Artist
----- Original Message -----
From: "André Adam" <a_adam(at)49games.de>
To: <xsi(at)Softimage.COM>
Sent: Wednesday, December 06, 2006 4:59 PM
Subject: Bump Mapping and Camera Projections?
Hi all,
I'm currently trying to reference a camera projection as a texture space
for a bumpmap generator node. Doesn't seem to work, at least I can't spot
any piece of bump mapping. If connected to an image node, the texture
appears on the object's surface as expected. Is this some kind of
limitation of the bumpmap generator node or is it me doing something plain
wrong?
Cheers for a quick hint!
-André
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