Bah, bump mapping through image nodes is such an ugly thing to do.
Btw, you don't plug your image node directly into a bump input, do you?
That would give plain wrong results...
However, thanks for the feedback!
-André
Morten Bartholdy wrote:
I see the same thing here André - don't know if I'm doing it wrong
either though ;)
Workaround would be to plug your image node in to the bump input of
the surface shader. It limits your options but works.
Morten Bartholdy
3D & VFX Artist
----- Original Message ----- From: "André Adam" <a_adam(at)49games.de>
To: <xsi(at)Softimage.COM>
Sent: Wednesday, December 06, 2006 4:59 PM
Subject: Bump Mapping and Camera Projections?
Hi all,
I'm currently trying to reference a camera projection as a texture
space for a bumpmap generator node. Doesn't seem to work, at least I
can't spot any piece of bump mapping. If connected to an image node,
the texture appears on the object's surface as expected. Is this some
kind of limitation of the bumpmap generator node or is it me doing
something plain wrong?
Cheers for a quick hint!
-André
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