Hey Fred, no, didn't try that before, and you're right, this enables the
bump mapping effect, thanks! However, if I can't use the clamp parameter
in conjunction with camera projections, how am I supposed to avoid my
texture to tile all over the place? Something doesn't seem to work here
as expected...
Thanks again,
-André
Fred Valleur wrote:
Hi,
not sure this is what you're after, but did you try unchecking the
Clamp parameter?
Cheers,
Frederic.
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