Re: Bump Mapping and Camera Projections?

Date : Thu, 07 Dec 2006 14:07:23 +0000
To : XSI(at)Softimage.COM
From : Chris Marshall <chris(at)eclipsecreative.co.uk>
Subject : Re: Bump Mapping and Camera Projections?
Sorry. Yep, I'm not having a good time at the moment, but it's just the whole bump-map thing! Touched a bit of a nerve. Like the lack of procedural textures. ok that's it...let's not go there!
:]

Halfdan Ingvarsson wrote:
Crimminy biscuits, Chris. Having a bad week?

These threads on bump mapping is like my wife asking whether I think her bum looks bigger in trousers X. It's a lose-lose situation. There is no right answer.

Anyway.

Get a bumpmap_generator node. Plug your texture map into it. Plug it into the Bump port on the material. Enable "projection method for bump basis". Create a camera projection for it.

That wasn't so hard now was it?

I'd stay away from using the bump mapping features of the individual nodes and try to stick with the bump port on the materials. I have a voodoo doll of the individual who suggested the bump map settings should be on every single texture node. You practically can't see the doll now for all the needles.

 - ½

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 7-Dec-06 05:50
To: XSI(at)Softimage.COM
Subject: Re: Bump Mapping and Camera Projections?

André Adam wrote:
  
Bah, bump mapping through image nodes is such an ugly thing to do.
Btw, you don't plug your image node directly into a bump input, do 
you? That would give plain wrong results...
    

I'm sure Soft support could help on this one! Specifically Halfdan, maybe?
;-[


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