Ok, now how do you make it work using a texture generator node? Or for a 3rd
party shader that doesn't have that 'enable bump' toggle on it?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Halfdan Ingvarsson
> Sent: 07 December 2006 13:49
> To: XSI(at)Softimage.COM
> Subject: RE: Bump Mapping and Camera Projections?
>
> Crimminy biscuits, Chris. Having a bad week?
>
> These threads on bump mapping is like my wife asking whether I think
> her bum looks bigger in trousers X. It's a lose-lose situation. There
> is no right answer.
>
> Anyway.
>
> Get a bumpmap_generator node. Plug your texture map into it. Plug it
> into the Bump port on the material. Enable "projection method for bump
> basis". Create a camera projection for it.
>
> That wasn't so hard now was it?
>
> I'd stay away from using the bump mapping features of the individual
> nodes and try to stick with the bump port on the materials. I have a
> voodoo doll of the individual who suggested the bump map settings
> should be on every single texture node. You practically can't see the
> doll now for all the needles.
>
> - ½
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Chris Marshall
> Sent: 7-Dec-06 05:50
> To: XSI(at)Softimage.COM
> Subject: Re: Bump Mapping and Camera Projections?
>
> André Adam wrote:
> > Bah, bump mapping through image nodes is such an ugly thing to do.
> > Btw, you don't plug your image node directly into a bump input, do
> > you? That would give plain wrong results...
>
> I'm sure Soft support could help on this one! Specifically Halfdan,
> maybe?
> ;-[
>
>
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