Re: Bump Mapping and Camera Projections?
| Date : Thu, 07 Dec 2006 15:36:56 +0100 |
| To : XSI(at)Softimage.COM |
| From : André Adam <a_adam(at)49games.de> |
| Subject : Re: Bump Mapping and Camera Projections? |
Honestly, I'm fine with that and can work around it. I didn't start this thread to bash on XSI's bump mapping implementation, but to verify if I did something wrong with my setup, as clamped bump mapping with cam projection would have been a welcome shortcut to a lot of bump mapping work to be done in the next couple of days...
I like that Voodoo doll thing, btw... :)
Cheers!
-André
Halfdan Ingvarsson wrote:
Crimminy biscuits, Chris. Having a bad week?
These threads on bump mapping is like my wife asking whether I think her bum looks bigger in trousers X. It's a lose-lose situation. There is no right answer.
Anyway.
Get a bumpmap_generator node. Plug your texture map into it. Plug it into the Bump port on the material. Enable "projection method for bump basis". Create a camera projection for it.
That wasn't so hard now was it?
I'd stay away from using the bump mapping features of the individual nodes and try to stick with the bump port on the materials. I have a voodoo doll of the individual who suggested the bump map settings should be on every single texture node. You practically can't see the doll now for all the needles.
- ½
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall Sent: 7-Dec-06 05:50 To: XSI(at)Softimage.COM Subject: Re: Bump Mapping and Camera Projections?
André Adam wrote:
Bah, bump mapping through image nodes is such an ugly thing to do.
Btw, you don't plug your image node directly into a bump input, do you? That would give plain wrong results...
I'm sure Soft support could help on this one! Specifically Halfdan, maybe? ;-[
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- RE: Bump Mapping and Camera Projections?
- From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
- RE: Bump Mapping and Camera Projections?
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