Said individual is at Autodesk now, which can only be a good thing. A torpedo, if you must.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peter boeykens
Sent: 7-Dec-06 11:02
To: XSI(at)Softimage.COM
Subject: Re: Bump Mapping and Camera Projections?
And if the actual individual is still around,
please get him on the list for a warm welcome...
----- Original Message -----
From: "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
To: <XSI(at)Softimage.COM>
Sent: Thursday, December 07, 2006 4:47 PM
Subject: Re: Bump Mapping and Camera Projections?
I am sure there are plenty on this list who will provide you with more
needles should you ever run out, Halfy.
Morten Bartholdy
3D & VFX Artist
----- Original Message -----
From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Thursday, December 07, 2006 2:49 PM
Subject: RE: Bump Mapping and Camera Projections?
> Crimminy biscuits, Chris. Having a bad week?
>
> These threads on bump mapping is like my wife asking whether I think her
> bum looks bigger in trousers X. It's a lose-lose situation. There is no
> right answer.
>
> Anyway.
>
> Get a bumpmap_generator node. Plug your texture map into it. Plug it into
> the Bump port on the material. Enable "projection method for bump basis".
> Create a camera projection for it.
>
> That wasn't so hard now was it?
>
> I'd stay away from using the bump mapping features of the individual nodes
> and try to stick with the bump port on the materials. I have a voodoo doll
> of the individual who suggested the bump map settings should be on every
> single texture node. You practically can't see the doll now for all the
> needles.
>
> - ½
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Chris Marshall
> Sent: 7-Dec-06 05:50
> To: XSI(at)Softimage.COM
> Subject: Re: Bump Mapping and Camera Projections?
>
> André Adam wrote:
>> Bah, bump mapping through image nodes is such an ugly thing to do.
>> Btw, you don't plug your image node directly into a bump input, do
>> you? That would give plain wrong results...
>
> I'm sure Soft support could help on this one! Specifically Halfdan, maybe?
> ;-[
>
>
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