Re: Re[2]: Softimage MR Price Politics

Date : Thu, 7 Dec 2006 17:31:50 -0000
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: Re[2]: Softimage MR Price Politics
we would use realtime animation, but it puts a tremendous strain on the animators' wrists!
 
 

Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
T: +44 (0) 207 434 5133
www.fluid-pictures.com
----- Original Message -----
Sent: Thursday, December 07, 2006 5:25 PM
Subject: Re: Re[2]: Softimage MR Price Politics

Yeah it's about time we started using realtime renders in movies!!!



On 12/7/06, Kim Aldis <XSI(at)kim-aldis.co.uk > wrote:

OGL *ROCKS*!!

 

From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of guillaume laforge
Sent: 07 December 2006 13:49
To: XSI(at)Softimage.COM
Subject: Re: Re[2]: Softimage MR Price Politics

 

So lets boycott Mental Ray !

Hum, wait a minute, we can't user prman, nore 3Dligth, nor brazil, nor vray, nor final render...

But wait...at least we can use the Hidden Line render engine !

Have a good day !


--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/

On 12/7/06, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:

In my view the blame for this lies squarely at the feet of mental images. To
offer a deal like this to one product maker but deny it to another - I'm
assuming it was denied because I can't imagine Softimage saying no, we'd
rather not if you don't mind - smacks of anti-competitive practice. And if
it's not anti-competitive it's still a bloody disgrace.

But I think mental images are the people to hammer on rather than Softimage.


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Frank Lenhard
> Sent: 07 December 2006 12:23
> To: Votch
> Subject: Re[2]: Softimage MR Price Politics
>
> i can confirm this. i can use royal render to render max MR scenes on
> as much computers as i have to my proposal.
> with xsi adv. i can use 2!! computers to render frame based animation.
> the deal max got for unlimited MR rendering is almost a year old and i
> was shocked when i heard it the first time. i called my old dealer to
> verify and still plain couldnt believe it. but its true and it works
> just like that.
> max users however might not see this as a great deal because they never
> paid for network rendering anyway.
>
> there is no excuses or workarounds. with xsi you cant render mi files
> out of the box the same way max cant. but thats not the point at all.
> the point is that as a small studio, you just cant afford network
> rendering with xsi.
> i didnt met anybody who switched to xsi and who knew how much computers
> they can use for network rendering till they finally tried it. the new
> wiki helps to clarify that, but its a real joke if you have to explaine
> the license sheme in a wiki.. jeez..
>
> i still wait for a change in the lic policy so that i am able to get at
> least 10 comps crunching away on my animations. until that time will
> come, i just have to wait or promise lesser things to clients.
> but going back to max? just plain not possible. i cant work in max any
> more ha....
>
>
> ciao
> franky
>
>
> Wednesday, December 6, 2006, 11:07:27 PM, you wrote:
>
> V> To clarify Max is able to render Max/MR scenes on an unlimited
> V> quantity of nodes/CPU'S regardless if backburner is used or not. XSI
> V> can't do this,
>
>
>
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