Thanks for the suggestion, the problem is that we deal with projects
which have a very long time scale and I have to guarantee that things I
do now will continue to work for years. That basically bans all custom
shaders which are not our own property.
Anyway, I got things working now with regular projection methods. :)
-André
Matthew Semel wrote:
I use zbump whenever I need to generate a bump based on a spatial
projected texture. I bet it would work pretty well with camera
projections as well.
http://www.shaders.moederogall.com/zbump6.zip
Good luck!
matt semel
On 12/6/06, André Adam <a_adam(at)49games.de> wrote:
Hi all,
I'm currently trying to reference a camera projection as a texture space
for a bumpmap generator node. Doesn't seem to work, at least I can't
spot any piece of bump mapping. If connected to an image node, the
texture appears on the object's surface as expected. Is this some kind
of limitation of the bumpmap generator node or is it me doing something
plain wrong?
Cheers for a quick hint!
-André
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