Re: Bump Mapping and Camera Projections?

Date : Fri, 08 Dec 2006 08:49:01 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Bump Mapping and Camera Projections?
Thanks for the suggestion, the problem is that we deal with projects which have a very long time scale and I have to guarantee that things I do now will continue to work for years. That basically bans all custom shaders which are not our own property.

Anyway, I got things working now with regular projection methods. :)

   -André


Matthew Semel wrote:
I use zbump whenever I need to generate a bump based on a spatial
projected texture.  I bet it would work pretty well with camera
projections as well.

http://www.shaders.moederogall.com/zbump6.zip

Good luck!

matt semel

On 12/6/06, André Adam <a_adam(at)49games.de> wrote:
Hi all,

I'm currently trying to reference a camera projection as a texture space
for a bumpmap generator node. Doesn't seem to work, at least I can't
spot any piece of bump mapping. If connected to an image node, the
texture appears on the object's surface as expected. Is this some kind
of limitation of the bumpmap generator node or is it me doing something
plain wrong?

Cheers for a quick hint!

-André

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