Off the top of my head, giving photoshop all the RAM
may not be a great idea.
Photoshop has its own virtual memory management
based on tiles. If the OS needs the RAM for anything else,
it will likely be kicking out photoshop's caches from
RAM, which will result in photoshop's virtual memory
management essentially working counter-productivly.
Try not giving it too much more over half of RAM,
the OS still needs ram for caches and more. Also
start Photoshop after any other apps you may be running
at the same time.
there is also apparently a plug-in in CS2
that will make the tiles in the cache larger;
google for "Bigger Tiles plug-in" for instructions
> -----Original Message-----
> From: Tim Leydecker
>
> Hi guys,
>
> sorry for the OT but I figured I can´t be the only one
> with this problem here, working on 8K textures/plates
> I run into pretty unnerving diskswaps with Photoshop
> on a XP Pro32 machine with 3GB Ram available e.g. /3GB.
>
> I´ve 8K square maps with several layers, roughly 600MB+
> per Photoshopfile, that´s the magic limit where it starts hurting
> even thought I´ve given it all RAM available via the Prefs.
>
> Can anyone comment on the 64bit performance of Photoshop
> on XP64 (with more RAM adressable, like 4GB+) or suggest
> an affordable alternative (for 64bit). I didn´t plan to move to
> 64bit at home unless everything and all apps are ready but
> this is way too unbearably slooow to get something out of it.
>
> Seems I never worked on such huge comps at home before...
>
> Hmm, right. Must be the 8K. sh**t.
>
> Cheers
>
> tim
>
>
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