> i would ask him. he is pretty responsive and made 2 adjustments for us
> without hesitation
Okay then. Kai, do you have a version compiled for linux? ;-)
> steven
>
> On 12/15/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
> Has anyone compiled a version of this tool for linux?
>
> > http://www.kai-wolter.com/resources/kp_pc_xsi
> >
> > should be the same format as this...
> >
> > http://usa.autodesk.com/adsk/servlet/item?
> siteID=123112&id=7684178
> >
> > """
> >
> > Point Cache
> > The improved point cache system allows greater control over
> cache
> > playback as well as exchange of cache data between 3ds Max 9
> and Maya
> > 8.
> >
> > """
> >
> > i would test this method's performance a lot. some of my
> first tests
> > were great and later under production stress it hasnt
> performed as
> > well as i would have hoped. still a good system though
> >
> > steven
> >
> > On 12/13/06, Raffaele Scaduto-Medola <raffaele(at)inch.com>
> wrote:
> > Its not so much about defeating the purpose, but
> more about
> > the mixed tool
> > pipeline, which interested me, about this tool.
> >
> > I can see it as geared toward game production where
> you do
> > want to pass
> > back and fourth assets between different software,
> which is
> > still nice,
> > but can you pass stacks of deformers other then
> weightmaps and
> > blend
> > shapes, like relaxers, corrective shapes, curve
> deformers... ?
> > In more traditional, larger format television series
> and
> > feature film you
> > end up point baking the deformation stack, just to
> simplify
> > and
> > parallelize the work process.
> >
> > Now alternatively, does XSI/SoftImage provide a way
> to bake
> > out point data
> > floating point information into a binary format
> (open source)
> > that I could
> > read into Maya or 3D StudioMax (and vice versa) ?
> Because that
> > would help
> > solve part of my mixed tool pipeline woes.
> >
> > Again, the only cross software tool I have seen to
> do so is
> > Point Oven,
> > but its not has efficient as I would like.
> >
> > THX
> > RSM
> >
> >
> _____________________________________________________
> > Raffaele Scaduto-Mendola - www.turbolinea.com
> > raffaele(at)turbolinea.com
> >
> > On Wed, 13 Dec 2006, Andre DeAngelis wrote:
> >
> > > Wouldn't that defeat the purpose of Crosswalk?
> > >
> > > Point baking isn't designed to keep operators like
> > enveloping live -
> > > it's more of an end of production process.
> > >
> > > Crosswalk appears to be focused on earlier stages
> of the
> > process.
> > >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-
> > xsi(at)Softimage.COM] On Behalf
> > > Of Raffaele Scaduto-Medola
> > > Sent: December 13, 2006 2:48 PM
> > > To: XSI(at)Softimage.COM
> > > Subject: Does Crosswalk include Point Baking ?
> > >
> > > Hello all,
> > >
> > > XSI 6.0 new tools looks really nice. I am looking
> forward to
> > revamping
> > > my
> > > script pipeline to use Delta Referencing (via its
> object
> > model...
> > > examples
> > > ???).
> > >
> > > But my questions is, does crosswalk have any way
> to handle
> > point baking
> > > between XSI-Maya-LW-3DStudio ?
> > > I am looking to find out if there is anything
> similar to
> > Point Oven
> > > baking
> > > (across software), but a more optimized point
> data/per frame
> > format.
> > >
> > > THX
> > > RSM
> > >
> > >
> _____________________________________________________
> > > Raffaele Scaduto-Mendola - www.turbolinea.com
> > > raffaele(at)turbolinea.com
> > >
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