-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]On Behalf Of Morten
Bartholdy
Sent: Tuesday, December 19, 2006 12:53 PM
To:
XSI(at)Softimage.COM
Subject: Flat shaded pass with bumpmaps and
reflections
Hi all
When working with AO passes and flat shaded
passes I usually create the flat shaded pass by overriding the bump info, feed
a vector share into the override and use an Infinite light to illuminate the
objects.
This works fine in most cases but when I have
surfaces with bumpmaps and reflections it gets more complicated and I've had
to split the flat render into more passes. I am looking for a way to get an
object with all shaders including bump, reflection etc. but rendered as if
illuminated only by white ambience. I don't want to create a separate scene
with white ambience just for this type of pass, so which other ways are there
to do this?
Any ideas much appreciated!
Morten Bartholdy
3D & VFX
Artist
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