Re: AO and transparency

Date : Tue, 19 Dec 2006 17:03:14 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: AO and transparency
"mib_fg_occlusion" should work if an object got transparency.

Just don't forget to override the fg map for each frame with moving objects.

1/2


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Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/


On 12/19/06, Frank Lenhard < franky(at)ixdream.com> wrote:
Hello,

seems i stumbled over something that i guess everybody knows.
is there a way to get AO taking transparency into account?
i use a transparency map to cut out some objects, but AO doesnt see it
and think its opaque. therefore i get a whole occlusin (black) where
actually nothing is seen in the rendering.


ciao
franky

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