|> BA_Raylength if I remember correctly. :)
Yup :-)
You should remember cause it is better than the default AO, cause it has the transprency option and an adaptive subdivision for the
ray samples (With previous render-sample influence).
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> Morten Bartholdy wrote:
|> > Holger Schönberger has a shader that does it too -
|> www.binaryalchemy.com
|> > <http://www.binaryalchemy.com> . Can't remember its name
|> off the top of
|> > my head though but take a look.
|> [...]
|>
|> BA_Raylength if I remember correctly. :)
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