RE: AO and transparency

Date : Tue, 19 Dec 2006 22:39:58 +0100
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: AO and transparency
  |> BA_Raylength if I remember correctly. :)
Yup :-)
You should remember cause it is better than the default AO, cause it has the transprency option and an adaptive subdivision for the
ray samples (With previous render-sample influence). 

Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

  |> Morten Bartholdy wrote:
  |> > Holger Schönberger has a shader that does it too - 
  |> www.binaryalchemy.com
  |> > <http://www.binaryalchemy.com> . Can't remember its name 
  |> off the top of
  |> > my head though but take a look.
  |> [...]
  |> 
  |> BA_Raylength if I remember correctly. :)


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