|> Just a simple
|> (almost too simple) name for a shader
Ok, next time I name the shader
Ba_advanced_multi_switching_input_pass_framebuffer_combiner_premium
:-)
PS: I like short names, the smaller, the better, but it is diffucult to find good labels.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> -----Original Message-----
|> From: owner-xsi(at)Softimage.COM
|> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steffen Dünner
|> Sent: Tuesday, December 19, 2006 11:14 PM
|> To: XSI(at)Softimage.COM
|> Subject: Re: AO and transparency
|>
|> Schoenberger wrote:
|> > |> BA_Raylength if I remember correctly. :)
|> > Yup :-)
|> > You should remember cause it is better than the default
|> AO, cause it has the transprency option and an adaptive
|> subdivision for the
|> > ray samples (With previous render-sample influence).
|>
|> That's exactly why I remembered it! :)
|> And that's why I'm so in love with your color_switcher.
|> Just a simple
|> (almost too simple) name for a shader, but it saved me at
|> least 1 day of
|> work and rendering during the last 4-day-project!
|>
|> Thank you!
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