RE: AO and transparency

Date : Wed, 20 Dec 2006 02:51:29 +0100
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: AO and transparency
  |> Just a simple
  |> (almost too simple) name for a shader
Ok, next time I name the shader 
Ba_advanced_multi_switching_input_pass_framebuffer_combiner_premium 
:-)

PS: I like short names, the smaller, the better, but it is diffucult to find good labels.

Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 
 

  |> -----Original Message-----
  |> From: owner-xsi(at)Softimage.COM 
  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steffen Dünner
  |> Sent: Tuesday, December 19, 2006 11:14 PM
  |> To: XSI(at)Softimage.COM
  |> Subject: Re: AO and transparency
  |> 
  |> Schoenberger wrote:
  |> >   |> BA_Raylength if I remember correctly. :)
  |> > Yup :-)
  |> > You should remember cause it is better than the default 
  |> AO, cause it has the transprency option and an adaptive 
  |> subdivision for the
  |> > ray samples (With previous render-sample influence). 
  |> 
  |> That's exactly why I remembered it! :)
  |> And that's why I'm so in love with your color_switcher. 
  |> Just a simple
  |> (almost too simple) name for a shader, but it saved me at 
  |> least 1 day of
  |> work and rendering during the last 4-day-project!
  |> 
  |> Thank you!
  |> ---
  |> Unsubscribe? Mail Majordomo(at)Softimage.COM with the 
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  |> 


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