Re: AO and transparency

Date : Wed, 20 Dec 2006 10:23:30 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: AO and transparency
Thanks Steffen for the reminder. I never noticed before that we can choose Occlusion in the BA_raylength shader.  The transparency and samples parameters are really interesting.

Thanks a lot Holger for this shader ( and all the other ones too ! )

Cheers

--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/


On 12/20/06, Schoenberger <XSI(at)digidragon.de> wrote:

  |> Just a simple
  |> (almost too simple) name for a shader
Ok, next time I name the shader
Ba_advanced_multi_switching_input_pass_framebuffer_combiner_premium
:-)

PS: I like short names, the smaller, the better, but it is diffucult to find good labels.

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


  |> -----Original Message-----
  |> From: owner-xsi(at)Softimage.COM
  |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steffen Dünner
  |> Sent: Tuesday, December 19, 2006 11:14 PM
  |> To: XSI(at)Softimage.COM
  |> Subject: Re: AO and transparency
  |>
  |> Schoenberger wrote:
  |> >   |> BA_Raylength if I remember correctly. :)
  |> > Yup :-)
  |> > You should remember cause it is better than the default
  |> AO, cause it has the transprency option and an adaptive
  |> subdivision for the
  |> > ray samples (With previous render-sample influence).
  |>
  |> That's exactly why I remembered it! :)
  |> And that's why I'm so in love with your color_switcher.
  |> Just a simple
  |> (almost too simple) name for a shader, but it saved me at
  |> least 1 day of
  |> work and rendering during the last 4-day-project!
  |>
  |> Thank you!
  |> ---
  |> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
  |> following text in body:
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  |>


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