thanks for the input guys.
till now i used FG for doing the AO and the colouring, but with bad
flickering results. i figure it would take me a lot of test renderings
to get this sorted out.
the raylength shader on the other hand seems fantastic. i got almost
the same look and less rendertime!! i never knew (ala guillaume) what
power lies beneath it ha!
thanks holger!
ciao
franky
Wednesday, December 20, 2006, 10:23:30 AM, you wrote:
gl> Thanks Steffen for the reminder. I never noticed before that we can choose
gl> Occlusion in the BA_raylength shader. The transparency and samples
gl> parameters are really interesting.
gl> Thanks a lot Holger for this shader ( and all the other ones too ! )
gl> Cheers
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