Re[2]: AO and transparency

Date : Wed, 20 Dec 2006 11:54:11 +0100
To : guillaume laforge <XSI(at)Softimage.COM>
From : Frank Lenhard <franky(at)ixdream.com>
Subject : Re[2]: AO and transparency
thanks for the input guys.
till now i used FG for doing the AO and the colouring, but with bad
flickering results. i figure it would take me a lot of test renderings
to get this sorted out.

the raylength shader on the other hand seems fantastic. i got almost
the same look and less rendertime!! i never knew (ala guillaume) what
power lies beneath it ha!
thanks holger!

ciao
franky


Wednesday, December 20, 2006, 10:23:30 AM, you wrote:

gl> Thanks Steffen for the reminder. I never noticed before that we can choose
gl> Occlusion in the BA_raylength shader.  The transparency and samples
gl> parameters are really interesting.

gl> Thanks a lot Holger for this shader ( and all the other ones too ! )

gl> Cheers


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