set oRoot = application.selection(0)
SetValue "preferences.scripting.cmdlog", False
'add custom parameter set and make animation
set oProp = oRoot.AddProperty("Custom_parameter_list",,"ANIM")
set oParam1 = oProp.AddParameter ("ANIM", siFloat, ,1, , , ,0,-1,1 )
set oParam2 = oProp.AddParameter ("AMP", siFloat, ,1, , , ,1,0,10 )
set oParam3 = oProp.AddParameter ("OFF", siFloat, ,1, , , ,.1,0,1 )
set oFCurve = oParam1.AddFCurve()
oFCurve.SetKeys( Array(1,0,6,1,11,0,16,-1,21,0) )
InspectObj oProp
'find all roots
set prout = oRoot
set oAllroots = prout.FindChildren( , SiChainRootPrimType )
'and for each root
for each oOneRoot in oAllroots
set toto = oOneroot
offset = 0
logmessage toto
'cycle through the hierarchy
'up to the selected root and
'determine the proper offset
do
if toto = oRoot then exit do
set oPar = NavigateNode (toto,SiParentNode)
if oPar.Type = "bone" then
offset = offset + oPar.index
set toto = oPar.root
else
exit do
end if
loop
logmessage "offset = " & offset
'cycle through the bones
'and add the expressions
set Rooot = oOneroot
do
set current = Rooot.FindChild( , SiChainBonePrimType )
if current = Rooot then exit do
logmessage current & " index = " & current.index + offset
oValue = getvalue (current & ".kine.local.rotz")
logmessage oValue
'EXPRESSION
AddExpr current & ".kine.local.rotz", oValue & " + " & oParam2 & " *
At_time(T - " & oParam3 & " * " & current.index + offset & " , " & oParam1 &
")" , false
set Rooot = current
loop
next
SetValue "preferences.scripting.cmdlog", True
--------------------
----- Original Message -----
From: guillaume laforge <mailto:guillaume.laforge.3d(at)gmail.com>
To: XSI(at)Softimage.COM
Sent: Wednesday, December 20, 2006 9:41 AM
Subject: Re: Rigid Dynamics in rigs
I made a little one too some time ago.
Copy it in your plugins folder and you will find the command "Apply Shake"
in the "constrain" menu ( I didn't find a better menu for it...).
It is not a big tool but I agree it can be useful :-).
Hope this help
Cheers
--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/
On 12/20/06, Christian Rittener <christian_lists(at)b-cosmos.com> wrote:
Absolute control is what I want ;-) Please put me on the list for this tool!
Christian
Kim Aldis wrote:
> A while back Simon Pickard told me that one thing he could really use more
> than anything else it was an oscillator, so I knocked one up for him and
> I've been using it all over the place ever since. It applies to a marked
> parameter on the selection - it's a scripted op - and you can set
amplitude,
> frequency, offset and you can damp using either a damping factor or a
curve.
> I find it makes better springs than, well, proper springs because you have
> absolute control and you don't need to simcache it. Anyone has a need I'll
> happily make it available.
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of Morten Bartholdy
>> Sent: 19 December 2006 19:39
>> To: XSI(at)Softimage.COM
>> Subject: Re: Rigid Dynamics in rigs
>>
>> I am the A the TA and the TD here in my small company, so I know what
>> you mean :)
>>
>> As long as one understands that simulation is just that, and cacheing
>> or baking is required for certain stuff, no problem. I just think many
>> of the sim tools we have available requires too much setting up and are
>> too difficult to get predictable results with inside of a reasonable
>> timeframe for the simpler day to day stuff, so I'd love to have a no-
>> brainer springy thingy SCOP anytime. I actually have daisychained
>> springs for various purposes but then they start falling into the not
>> so simple category :) Also since simulation tools rarely like violent
>> motion from frame to frame I would like to see a sim tool that would
>> make handling those situations easier.
>>
>> - MB
>>
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Ben Barker" < ben.barker(at)gmail.com>
>> To: <XSI(at)Softimage.COM>
>> Sent: Tuesday, December 19, 2006 7:24 PM
>> Subject: Re: Rigid Dynamics in rigs
>>
>>
>>> I don't know, I made a SCOP for a no-brainer spring thingy and put it
>>> into a rig, and some animators have big problems using it. Some get
>> it
>>> just fine and do awesome stuff, and it helps me out a ton in sim. I
>>> would do it again in a heart beat but at the same time it's caused
>>> some problems as well.
>>>
>>> It seems like a lot of animators are used to things that behave like
>>> functions. That is, they are a certain value at a certain frame
>>> always. Any stuff I've put into the rigs that is based on the
>> previous
>>> frame or previous state throws some of them for a loop the first time
>>> they scrub backwards. There's caching but then they have to play it
>>> through once correctly, clear it, etc. It seems once things start
>>> approaching that level these same animators will just turn it off and
>>> go by hand.
>>>
>>> So I would say potentially beware based on the technical expertise of
>>> your animation dept. before you implement in production. Some things
>>> are better done by a TA, and hopefully they can get animation
>> approved
>>> with the understanding that some things are going to be simulated
>>> later.
>>>
>>> On 12/19/06, Morten Bartholdy < <mailto:xsi(at)colorshopvfx.dk>
xsi(at)colorshopvfx.dk> wrote:
>>>> Yeah it would be wonderful to sometimes just have a setupwise no
>> brainer
>>>> spring thingy that would act simple and predictably and allow you to
>>>> apply
>>>> secondary motion without spending days setting up, tweaking and
>> baking
>>>> etc.
>>>> I guess our live would be too easy that way ;)
>>>>
>>>> But seriously I share your pain - it is often ridiculous how much
>> time
>>>> needs
>>>> to be spent achieving even fairly simple stuff in that department.
>>>>
>>>> If only hair would be able to return to its styled pose after
>> dynamics
>>>> are
>>>> applied...
>>>>
>>>> - MB
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: Matt Lowery
>>>> To: XSI(at)Softimage.COM
>>>> Sent: Tuesday, December 19, 2006 4:23 PM
>>>> Subject: RE: Rigid Dynamics in rigs
>>>>
>>>> Hey Morten, I do have access to cloth but the set up time is
>> horrendous
>>>> and
>>>> the folds created by cloth often look odd when driving bones for
>> things
>>>> like
>>>> hair.
>>>>
>>>> I'm just frustrated I guess, I mean I'm sitting with an advanced lic
>> that
>>>> cost me a pretty penny but I'm using techniques that I could easily
>> use
>>>> in
>>>> foundation to get things done. Mostly because the advanced tools are
>> not
>>>> good enough for what I need them to do... makes you wonder that's
>> all. At
>>>> the moment I'm out of maintenance so I need to decide weather I want
>> to
>>>> spend the price of a new Essentials to up grade my Advanced to
>> version
>>>> six... or should I just buy a new version six foundation lic?
>>>>
>>>> m(at)
>>>> ________________________________
>>>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf
>>>> Of
>>>> Morten Bartholdy
>>>> Sent: Tuesday, December 19, 2006 5:15 PM
>>>> To: XSI(at)Softimage.COM
>>>> Subject: Re: Rigid Dynamics in rigs
>>>>
>>>>
>>>> Do you have access to cloth? Could be much easier I guess.
>>>>
>>>> Morten Bartholdy
>>>> 3D & VFX Artist
>>>>
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: Matt Lowery
>>>> To: xsi(at)Softimage.COM
>>>> Sent: Tuesday, December 19, 2006 3:21 PM
>>>> Subject: Rigid Dynamics in rigs
>>>>
>>>> Hi all,
>>>>
>>>> does anyone ever use rigid body dynamics in their character rigs? I
>>>> thought
>>>> I'd just set up a quick dynamic chain for a characters hair, ( not
>> shave
>>>> hair, just modeled) But man it is such a mission! The multi link
>>>> constraint
>>>> seems way too sensitive and as a result the whole hour or so that I
>>>> messed
>>>> around with it has only served to remind me why I never use dynamics
>> on
>>>> any
>>>> of my character rigs. Also the create tail thing is never safe to
>> use as
>>>> a
>>>> substitute and I always end up key framing anything that needs to
>> look
>>>> even
>>>> remotely dynamic. I'm just wondering what other people are doing
>> about
>>>> this
>>>> kind of thing?
>>>>
>>>> m(at)
>>>>
>>>> Freelance 3D | Character Animation | TD | Visual Effects
>>>> www.3dcharacter.co.za
>>>>
>>>>
>>>>
>>>> --
>>>> No virus found in this incoming message.
>>>> Checked by AVG Free Edition.
>>>> Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date:
>>>> 12/18/2006
>>>>
>>>
>>> --
>>> Ben Barker
>>> Character TD
>>> CafeFX
>>> ---
>>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> body:
>>> unsubscribe xsi
>>>
>>>
>> ---
>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
>> body:
>> unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date: 12/18/2006
------=_NextPart_000_0013_01C72438.111C3BE0
Content-Type: text/html;
charset="us-ascii"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dus-ascii">
<META content=3D"MSHTML 6.00.5730.11" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>What a great thread!.. I'm glad I started it,=20
HA-HA</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Thanks for all the cool tools =
guys.</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN> </DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>Now about the fluids in xsi.... only kidding! ( =
That=20
doesn't mean if you have a great script to simulate fluids you should =
keep it to=20
your self ;)</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN> </DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>m(at)</FONT></SPAN></DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN> </DIV>
<DIV dir=3Dltr align=3Dleft><SPAN class=3D125060611-20122006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2></FONT></SPAN> </DIV><BR>
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
<FONT face=3DTahoma size=3D2><B>From:</B> owner-xsi(at)Softimage.COM=20
[mailto:owner-xsi(at)Softimage.COM] <B>On Behalf Of </B>peter=20
boeykens<BR><B>Sent:</B> Wednesday, December 20, 2006 12:55 =
PM<BR><B>To:</B>=20
XSI(at)Softimage.COM<BR><B>Subject:</B> Re: Rigid Dynamics in=20
rigs<BR></FONT><BR></DIV>
<DIV></DIV>
<DIV><FONT face=3DArial size=3D2>Since you guys are such a nice bunch, =
I'll=20
add one too.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>This one is for chains only. =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Create a chain of several bones. You =
can parent as=20
much chains beneath it as you like to create a complex hierarchy. =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Like a tree for instance.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Select the root and run the script. =
(change the=20
extension to .vbs)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>A custom pset is created on the root, =
with an anim=20
parameter, as well as amplitude and offset.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>
<DIV><FONT face=3DArial size=3D2>The script will go through all the =
chains and setup=20
expressions on the z-rotation with time offsets, linked to the anim =
fcurve.</FONT></DIV>
<DIV>The Pset window pops up. Open an animation =
editor, you'll see a=20
"sine" fcurve. Put the extrapolation to cycle.</DIV></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Now you can modify this curve to your =
needs, and=20
play with amplitude and offset to tweak the effect.</FONT></DIV>
<DIV>
<DIV><FONT face=3DArial size=3D2>Or you could modify the expression in =
the script to=20
your needs. </FONT></DIV></DIV>
<DIV><FONT face=3DArial size=3D2>From tiny noise, to wind, to full-on=20
wobblyness.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>The inspiration came from Kim's rat =
tail=20
script.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The fancy thing I added was that =
the offset on=20
each joint is based on its depth in the =
hierarchy.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>And no laughing at my scripting. I do =
this only=20
once or twice a year ;-)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Peter</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>---------</FONT></DIV><FONT =
face=3DArial size=3D2>
<DIV><BR>set oRoot =3D application.selection(0)</DIV>
<DIV> </DIV>
<DIV>SetValue "preferences.scripting.cmdlog", False</DIV>
<DIV> </DIV>
<DIV>'add custom parameter set and make animation<BR> set oProp =3D =
oRoot.AddProperty("Custom_parameter_list",,"ANIM") <BR> set oParam1 =
=3D=20
oProp.AddParameter ("ANIM", siFloat, ,1, , , ,0,-1,1 ) <BR> set =
oParam2 =3D=20
oProp.AddParameter ("AMP", siFloat, ,1, , , ,1,0,10 )<BR> set =
oParam3=20
=3D oProp.AddParameter ("OFF", siFloat, ,1, , , ,.1,0,1 )<BR> set =
oFCurve =3D=20
oParam1.AddFCurve() <BR> oFCurve.SetKeys(=20
Array(1,0,6,1,11,0,16,-1,21,0) ) <BR> InspectObj oProp</DIV>
<DIV> </DIV>
<DIV>'find all roots<BR>set prout =3D oRoot<BR>set oAllroots =3D =
prout.FindChildren(=20
, SiChainRootPrimType )</DIV>
<DIV> </DIV>
<DIV>'and for each root<BR>for each oOneRoot in oAllroots<BR> set =
toto =3D=20
oOneroot<BR> offset =3D 0<BR> logmessage toto</DIV>
<DIV> </DIV>
<DIV> 'cycle through the hierarchy <BR> 'up to the selected =
root=20
and<BR> 'determine the proper offset<BR> do<BR> if =
toto =3D=20
oRoot then exit do </DIV>
<DIV> </DIV>
<DIV> set oPar =3D NavigateNode =
(toto,SiParentNode)<BR> if=20
oPar.Type =3D "bone" then <BR> offset =3D offset +=20
oPar.index<BR> set toto =3D=20
oPar.root<BR> else<BR> exit do =
<BR> end=20
if<BR> loop <BR> logmessage "offset =3D " &=20
offset<BR> <BR> <BR> 'cycle through the =
bones<BR> 'and add=20
the expressions<BR> <BR> set Rooot =3D=20
oOneroot<BR> do<BR> set current =3D Rooot.FindChild( ,=20
SiChainBonePrimType )<BR> if current =3D Rooot then exit=20
do<BR> logmessage current & " index =3D " & =
current.index +=20
offset<BR> <BR> oValue =3D getvalue (current & =
".kine.local.rotz")<BR> logmessage=20
oValue<BR> <BR> 'EXPRESSION<BR> AddExpr =
current=20
& ".kine.local.rotz", oValue & " + " & oParam2 & " * =
At_time(T -=20
" & oParam3 & " * " & current.index + offset & " , " =
&=20
oParam1 & ")" , false<BR> <BR> set Rooot =
=3D=20
current<BR> loop<BR>next</DIV>
<DIV> </DIV>
<DIV>SetValue "preferences.scripting.cmdlog",=20
True<BR>--------------------</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A title=3Dguillaume.laforge.3d(at)gmail.com=20
href=3D"mailto:guillaume.laforge.3d(at)gmail.com">guillaume laforge</A> =
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3DXSI(at)Softimage.COM=20
href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Wednesday, December 20, =
2006 9:41=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: Rigid Dynamics in =
rigs</DIV>
<DIV><BR></DIV>I made a little one too some time ago.<BR><BR>Copy it =
in your=20
plugins folder and you will find the command "Apply Shake" in the =
"constrain"=20
menu ( I didn't find a better menu for it...).<BR>It is not a big tool =
but I=20
agree it can be useful :-). <BR><BR>Hope this =
help<BR><BR>Cheers<BR><BR>--=20
<BR>Guillaume Laforge<BR>freelance TD | cg Artist<BR>my blog ! <A=20
=
href=3D"http://vol2blog.blogspot.com/">http://vol2blog.blogspot.com/</A><=
BR><BR><BR>
<DIV><SPAN class=3Dgmail_quote>On 12/20/06, <B =
class=3Dgmail_sendername>Christian=20
Rittener</B> <<A=20
=
href=3D"mailto:christian_lists(at)b-cosmos.com">christian_lists(at)b-cosmos.com=
</A>>=20
wrote:</SPAN>=20
<BLOCKQUOTE class=3Dgmail_quote=20
style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: =
rgb(204,204,204) 1px solid">Absolute=20
control is what I want ;-) Please put me on the list for this=20
tool!<BR><BR>Christian<BR><BR><BR>Kim Aldis wrote:<BR>> A while =
back=20
Simon Pickard told me that one thing he could really use =
more<BR>> than=20
anything else it was an oscillator, so I knocked one up for him and =
<BR>>=20
I've been using it all over the place ever since. It applies to a=20
marked<BR>> parameter on the selection - it's a scripted op - and =
you can=20
set amplitude,<BR>> frequency, offset and you can damp using =
either a=20
damping factor or a curve. <BR>> I find it makes better springs =
than,=20
well, proper springs because you have<BR>> absolute control and =
you don't=20
need to simcache it. Anyone has a need I'll<BR>> happily make it=20
available.<BR>><BR>>> -----Original =
Message-----<BR>>> From:=20
<A =
href=3D"mailto:owner-xsi(at)Softimage.COM">owner-xsi(at)Softimage.COM</A>=20
[mailto:<A=20
href=3D"mailto:owner-xsi(at)Softimage.COM">owner-xsi(at)Softimage.COM</A>] =
On<BR>>> Behalf Of Morten Bartholdy <BR>>> Sent: 19 =
December=20
2006 19:39<BR>>> To: <A=20
href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</A><BR>>> =
Subject:=20
Re: Rigid Dynamics in rigs<BR>>><BR>>> I am the A the TA =
and the=20
TD here in my small company, so I know what <BR>>> you mean=20
:)<BR>>><BR>>> As long as one understands that =
simulation is=20
just that, and cacheing<BR>>> or baking is required for =
certain stuff,=20
no problem. I just think many<BR>>> of the sim tools we have =
available=20
requires too much setting up and are <BR>>> too difficult to =
get=20
predictable results with inside of a reasonable<BR>>> =
timeframe for=20
the simpler day to day stuff, so I'd love to have a no-<BR>>> =
brainer=20
springy thingy SCOP anytime. I actually have daisychained =
<BR>>>=20
springs for various purposes but then they start falling into the=20
not<BR>>> so simple category :) Also since simulation tools =
rarely=20
like violent<BR>>> motion from frame to frame I would like to =
see a=20
sim tool that would <BR>>> make handling those situations=20
easier.<BR>>><BR>>> -=20
=
MB<BR>>><BR>>><BR>>><BR>>><BR>>><BR>>>=
;=20
----- Original Message -----<BR>>> From: "Ben Barker" < <A=20
=
href=3D"mailto:ben.barker(at)gmail.com">ben.barker(at)gmail.com</A>><BR>>=
>=20
To: <<A=20
=
href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</A>><BR>>> =
Sent:=20
Tuesday, December 19, 2006 7:24 PM<BR>>> Subject: Re: Rigid =
Dynamics=20
in rigs <BR>>><BR>>><BR>>>> I don't know, I =
made a SCOP=20
for a no-brainer spring thingy and put it<BR>>>> into a =
rig, and=20
some animators have big problems using it. Some get<BR>>>=20
it<BR>>>> just fine and do awesome stuff, and it helps me =
out a ton=20
in sim. I <BR>>>> would do it again in a heart beat but at =
the same=20
time it's caused<BR>>>> some problems as=20
well.<BR>>>><BR>>>> It seems like a lot of =
animators are=20
used to things that behave like <BR>>>> functions. That is, =
they=20
are a certain value at a certain frame<BR>>>> always. Any =
stuff=20
I've put into the rigs that is based on the<BR>>>=20
previous<BR>>>> frame or previous state throws some of them =
for a=20
loop the first time <BR>>>> they scrub backwards. There's =
caching=20
but then they have to play it<BR>>>> through once =
correctly, clear=20
it, etc. It seems once things start<BR>>>> approaching that =
level=20
these same animators will just turn it off and <BR>>>> go =
by=20
hand.<BR>>>><BR>>>> So I would say potentially =
beware=20
based on the technical expertise of<BR>>>> your animation =
dept.=20
before you implement in production. Some things<BR>>>> are =
better=20
done by a TA, and hopefully they can get animation <BR>>>=20
approved<BR>>>> with the understanding that some things are =
going=20
to be simulated<BR>>>> =
later.<BR>>>><BR>>>> On=20
12/19/06, Morten Bartholdy <<A =
href=3D"mailto:xsi(at)colorshopvfx.dk">=20
xsi(at)colorshopvfx.dk</A>> wrote:<BR>>>>> Yeah it would =
be=20
wonderful to sometimes just have a setupwise no<BR>>>=20
brainer<BR>>>>> spring thingy that would act simple and=20
predictably and allow you to <BR>>>>> =
apply<BR>>>>>=20
secondary motion without spending days setting up, tweaking =
and<BR>>>=20
baking<BR>>>>> etc.<BR>>>>> I guess our live =
would=20
be too easy that way ;) <BR>>>>><BR>>>>> But =
seriously I share your pain - it is often ridiculous how =
much<BR>>>=20
time<BR>>>>> needs<BR>>>>> to be spent =
achieving=20
even fairly simple stuff in that department.=20
<BR>>>>><BR>>>>> If only hair would be able =
to=20
return to its styled pose after<BR>>> =
dynamics<BR>>>>>=20
are<BR>>>>> =
applied...<BR>>>>><BR>>>>> -=20
MB=20
=
<BR>>>>><BR>>>>><BR>>>>><BR>>>&=
gt;><BR>>>>><BR>>>>><BR>>>>>=20
----- Original Message -----<BR>>>>> From: Matt=20
Lowery<BR>>>>> To: <A=20
=
href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</A><BR>>>>&g=
t;=20
Sent: Tuesday, December 19, 2006 4:23 PM<BR>>>>> =
Subject: RE:=20
Rigid Dynamics in rigs<BR>>>>><BR>>>>> Hey =
Morten, I=20
do have access to cloth but the set up time is <BR>>>=20
horrendous<BR>>>>> and<BR>>>>> the folds =
created by=20
cloth often look odd when driving bones for<BR>>>=20
things<BR>>>>> like<BR>>>>>=20
hair.<BR>>>>> <BR>>>>> I'm just frustrated I =
guess,=20
I mean I'm sitting with an advanced lic<BR>>> =
that<BR>>>>>=20
cost me a pretty penny but I'm using techniques that I could=20
easily<BR>>> use <BR>>>>> in<BR>>>>>=20
foundation to get things done. Mostly because the advanced tools=20
are<BR>>> not<BR>>>>> good enough for what I need =
them to=20
do... makes you wonder that's<BR>>> all. =
At<BR>>>>> the=20
moment I'm out of maintenance so I need to decide weather I =
want<BR>>>=20
to<BR>>>>> spend the price of a new Essentials to up =
grade my=20
Advanced to<BR>>> version <BR>>>>> six... or =
should I just=20
buy a new version six foundation=20
lic?<BR>>>>><BR>>>>> m(at)<BR>>>>>=20
________________________________<BR>>>>> From: <A=20
href=3D"mailto:owner-xsi(at)Softimage.COM">owner-xsi(at)Softimage.COM</A> =
[mailto:<A=20
href=3D"mailto:owner-xsi(at)Softimage.COM">owner-xsi(at)Softimage.COM</A>] =
On<BR>>> Behalf<BR>>>>> Of<BR>>>>> =
Morten=20
Bartholdy<BR>>>>> Sent: Tuesday, December 19, 2006 5:15 =
PM=20
<BR>>>>> To: <A=20
=
href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</A><BR>>>>&g=
t;=20
Subject: Re: Rigid Dynamics in=20
rigs<BR>>>>><BR>>>>><BR>>>>> Do =
you have=20
access to cloth? Could be much easier I guess.=20
<BR>>>>><BR>>>>> Morten=20
Bartholdy<BR>>>>> 3D & VFX=20
=
Artist<BR>>>>><BR>>>>><BR>>>>><BR>>=
;>>>=20
----- Original Message -----<BR>>>>> From: Matt Lowery=20
<BR>>>>> To: <A=20
=
href=3D"mailto:xsi(at)Softimage.COM">xsi(at)Softimage.COM</A><BR>>>>&g=
t;=20
Sent: Tuesday, December 19, 2006 3:21 PM<BR>>>>> =
Subject: Rigid=20
Dynamics in rigs<BR>>>>><BR>>>>> Hi all,=20
<BR>>>>><BR>>>>> does anyone ever use rigid =
body=20
dynamics in their character rigs? I<BR>>>>>=20
thought<BR>>>>> I'd just set up a quick dynamic chain =
for a=20
characters hair, ( not <BR>>> shave<BR>>>>> hair, =
just=20
modeled) But man it is such a mission! The multi =
link<BR>>>>>=20
constraint<BR>>>>> seems way too sensitive and as a =
result the=20
whole hour or so that I <BR>>>>> =
messed<BR>>>>>=20
around with it has only served to remind me why I never use=20
dynamics<BR>>> on<BR>>>>> any<BR>>>>> =
of my=20
character rigs. Also the create tail thing is never safe to =
<BR>>> use=20
as<BR>>>>> a<BR>>>>> substitute and I always =
end up=20
key framing anything that needs to<BR>>> =
look<BR>>>>>=20
even<BR>>>>> remotely dynamic. I'm just wondering what =
other=20
people are doing <BR>>> about<BR>>>>>=20
this<BR>>>>> kind of=20
thing?<BR>>>>><BR>>>>>=20
m(at)<BR>>>>><BR>>>>> Freelance 3D | Character=20
Animation | TD | Visual Effects<BR>>>>> <A=20
=
href=3D"http://www.3dcharacter.co.za">www.3dcharacter.co.za</A><BR>>&g=
t;>><BR>>>>><BR>>>>><BR>>>>>=20
--<BR>>>>> No virus found in this incoming message.=20
<BR>>>>> Checked by AVG Free =
Edition.<BR>>>>>=20
Version: 7.1.409 / Virus Database: 268.15.24/592 - Release=20
Date:<BR>>>>>=20
12/18/2006<BR>>>>><BR>>>><BR>>>>=20
--<BR>>>> Ben Barker<BR>>>> Character =
TD<BR>>>>=20
CafeFX<BR>>>> ---<BR>>>> Unsubscribe? Mail <A=20
href=3D"mailto:Majordomo(at)Softimage.COM">Majordomo(at)Softimage.COM</A> =
with the=20
following text in <BR>>> body:<BR>>>> unsubscribe=20
xsi<BR>>>><BR>>>><BR>>> ---<BR>>> =
Unsubscribe?=20
Mail <A =
href=3D"mailto:Majordomo(at)Softimage.COM">Majordomo(at)Softimage.COM</A>=20
with the following text in <BR>>> body:<BR>>> =
unsubscribe=20
xsi<BR>><BR>> ---<BR>> Unsubscribe? Mail <A=20
href=3D"mailto:Majordomo(at)Softimage.COM">Majordomo(at)Softimage.COM</A> =
with the=20
following text in body:<BR>> unsubscribe=20
xsi<BR>><BR>><BR>---<BR>Unsubscribe? Mail <A=20
href=3D"mailto:Majordomo(at)Softimage.COM">Majordomo(at)Softimage.COM</A> =
with the=20
following text in body:<BR>unsubscribe =
xsi<BR></BLOCKQUOTE></DIV><BR><BR=20
clear=3Dall><BR></BLOCKQUOTE><BR>
<P><FONT size=3D2>--<BR>No virus found in this incoming =
message.<BR>Checked by AVG=20
Free Edition.<BR>Version: 7.1.409 / Virus Database: 268.15.24/592 - =
Release=20
Date: 12/18/2006<BR></FONT></P>
<P><FONT face=3DArial size=3D2></FONT></P></BODY></HTML>
------=_NextPart_000_0013_01C72438.111C3BE0--
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi