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As far as I know, Zbrush's cavity maps are grayscale images to be piped to a mixer to be mixed with a color or texture node, then into the color input on a material. Not to be used with AO. AO uses geometry and lights to determine a solution. Zbrush has already done that - in a different sort of way.
My two cents - maybe less..
Adrian
-- Adrian Lopez CEO | Director | Producer Liquid Light Digital Kingston, Jamaica C: 876.381.2471 W:
876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
- References:
- Cavity
- From: "Jose Mayo" <vortex112(at)hotmail.com>
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