Re: Behavior?

Date : Tue, 26 Dec 2006 16:30:48 -0500
To : <XSI(at)Softimage.COM>
From : "phil harbath" <phil.harbath(at)jamination.com>
Subject : Re: Behavior?
agreed,  especially now that they are included pretty well in other "cheaper" solutions.  either that or they need to infuse new technology into advanced (CAT, more rendernodes).
 
phil
----- Original Message -----
Sent: Tuesday, December 26, 2006 4:18 PM
Subject: Re: Behavior?

See this is one of our issues.  We've been considering upgrading to Advanced for some time - but it seems the only things Advanced offers is Behavior, Syflex and Hair.  Take Behavior out of the equation, and we're left with Syflex and Hair - not sure if thats worth the extra purchase price, plus 3x the maintenance fee.  We'd like these options, to be sure, but the price differential seems a bit out of whack given what you get for that price.  Seems Soft should be taking another look at their price structure.



On 12/26/06, Kris Rivel <krisrivel(at)gmail.com> wrote:
Pixar did use Behavior AFAIK but I think only because Massive wasn't
developed enough at the time when they started those crowd shots.  I
know very little about both but I've observed both in action and Massive
seems much easier and robust from what I saw.  Also, when MR becomes a
bit more robust in Massive, I can see that becoming a nail in the coffin
for Behavior.  I'm not knocking Behavior....obviously it can do what its
built for but with mixed pipelines becoming so popular today, I have a
hard time seeing anyone opt for Behavior over Massive given its larger
user base, ease of use and flexibility with rendering.

Kris

Bernard Lebel wrote:
> I heard the exact opposite from sources close to Pixar (that is, that
> Behavior was not used). Anyway I guess it will be hard to get passed
> the NDAs covering those topics.
>
>
> UbiSoft Montreal uses it a lot for its crowds, they've used in battle
> sequences of Prince of Persia, as well as in Assassin Creed (sorry if
> I got the spelling wrong).
>
>
> Cheers
> Bernard
>
>
> On 12/26/06, guillaume laforge <guillaume.laforge.3d(at)gmail.com> wrote:
>> >Does anyone use Behavior?
>>
>> I heard it was used in Cars for the crowd in the stadium. I don't
>> know if
>> they used Mental Ray or if they develop something to export rib file
>> from
>> behaviour ???
>>
>> Otherwise, we used it for cartoon crowd in the Fantastic 4 TV series
>> (Antefilms Studio). Nothing fancy, just hundreds of peoples walking
>> in the
>> streets of New York city.
>>
>> Merry Christmas and Happy New 2007 !
>>
>> --
>> Guillaume Laforge
>> freelance TD | cg Artist
>> my blog ! http://vol2blog.blogspot.com/
>>
>>
>>
>> On 12/26/06, Adrian Lopez <liquidlightdigital(at)gmail.com> wrote:
>> > Does anyone use Behavior?  Not trying to stir things up, but honestly
>> wondering.  I've never heard of it being used on a feature - keep
>> hearing
>> about "Massive" though - over and over..
>> >
>> > If anyone has any info, be glad to hear about it.
>> >
>> >
>> >
>> >
>> > On 12/25/06, Fabian < admin(at)schnuer.com> wrote:
>> > >
>> > >
>> > > Hello,
>> > > I was just wondering if there are any updates to behavior, I
>> couldn't
>> find anything on the website?
>> > >
>> > > thank you,
>> > > Fabian
>> >
>> >
>> >
>> > --
>> > Adrian Lopez
>> > CEO | Director | Producer
>> > Liquid Light Digital
>> > Kingston, Jamaica
>> > C:  876.381.2471
>> > W: 876.978.6418
>> >
>> > www.liquidlightdigital.com
>> >
>> > HD/SD Production | VFX & Animation | Production Management
>>
>>
>>
>>
>>
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--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:  876.381.2471
W: 876.978.6418

www.liquidlightdigital.com

HD/SD Production | VFX & Animation | Production Management
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