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agreed, especially now that they are included
pretty well in other "cheaper" solutions. either that or they need to
infuse new technology into advanced (CAT, more rendernodes).
phil
----- Original Message -----
Sent: Tuesday, December 26, 2006 4:18
PM
Subject: Re: Behavior?
See this is one of our issues. We've been considering
upgrading to Advanced for some time - but it seems the only things Advanced
offers is Behavior, Syflex and Hair. Take Behavior out of the equation,
and we're left with Syflex and Hair - not sure if thats worth the extra
purchase price, plus 3x the maintenance fee. We'd like these options, to
be sure, but the price differential seems a bit out of whack given what you
get for that price. Seems Soft should be taking another look at their
price structure.
On 12/26/06, Kris
Rivel <krisrivel(at)gmail.com>
wrote:
Pixar
did use Behavior AFAIK but I think only because Massive wasn't developed
enough at the time when they started those crowd shots. I know
very little about both but I've observed both in action and Massive
seems much easier and robust from what I saw. Also, when MR
becomes a bit more robust in Massive, I can see that becoming a nail in
the coffin for Behavior. I'm not knocking
Behavior....obviously it can do what its built for but with mixed
pipelines becoming so popular today, I have a hard time seeing anyone opt
for Behavior over Massive given its larger user base, ease of use and
flexibility with rendering.
Kris
Bernard Lebel wrote: >
I heard the exact opposite from sources close to Pixar (that is,
that > Behavior was not used). Anyway I guess it will be hard to get
passed > the NDAs covering those topics. > > >
UbiSoft Montreal uses it a lot for its crowds, they've used in
battle > sequences of Prince of Persia, as well as in Assassin Creed
(sorry if > I got the spelling wrong). > > >
Cheers > Bernard > > > On 12/26/06, guillaume
laforge <guillaume.laforge.3d(at)gmail.com>
wrote: >> >Does anyone use Behavior? >> >> I
heard it was used in Cars for the crowd in the stadium. I don't >>
know if >> they used Mental Ray or if they develop something to
export rib file >> from >> behaviour ???
>> >> Otherwise, we used it for cartoon crowd in the
Fantastic 4 TV series >> (Antefilms Studio). Nothing fancy, just
hundreds of peoples walking >> in the >> streets of New
York city. >> >> Merry Christmas and Happy New 2007
! >> >> -- >> Guillaume Laforge >>
freelance TD | cg Artist >> my blog ! http://vol2blog.blogspot.com/
>> >> >> >> On 12/26/06, Adrian
Lopez <liquidlightdigital(at)gmail.com>
wrote: >> > Does anyone use Behavior? Not trying to
stir things up, but honestly >> wondering. I've never
heard of it being used on a feature - keep >> hearing >>
about "Massive" though - over and over.. >> > >> >
If anyone has any info, be glad to hear about it. >>
> >> > >> > >> > >> > On
12/25/06, Fabian < admin(at)schnuer.com> wrote: >>
> > >> > > >> > > Hello, >>
> > I was just wondering if there are any updates to behavior,
I >> couldn't >> find anything on the website? >>
> > >> > > thank you, >> > >
Fabian >> > >> > >> > >> >
-- >> > Adrian Lopez >> > CEO | Director |
Producer >> > Liquid Light Digital >> > Kingston,
Jamaica >> > C: 876.381.2471 >> > W:
876.978.6418 >> > >> > www.liquidlightdigital.com >>
> >> > HD/SD Production | VFX & Animation | Production
Management
>> >> >> >> >> >
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-- Adrian Lopez CEO | Director | Producer Liquid
Light Digital Kingston, Jamaica C: 876.381.2471 W:
876.978.6418
www.liquidlightdigital.com
HD/SD
Production | VFX & Animation | Production Management
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