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I wonder how feasible it would be to implement
Behavior as an AI plugin into a game engine ala AI Implant for the Unreal 3
engine.
----- Original Message -----
Sent: Tuesday, December 26, 2006 4:30
PM
Subject: Re: Behavior?
agreed, especially now that they are
included pretty well in other "cheaper" solutions. either that or they
need to infuse new technology into advanced (CAT, more
rendernodes).
phil
----- Original Message -----
Sent: Tuesday, December 26, 2006 4:18
PM
Subject: Re: Behavior?
See this is one of our issues. We've been considering
upgrading to Advanced for some time - but it seems the only things Advanced
offers is Behavior, Syflex and Hair. Take Behavior out of the
equation, and we're left with Syflex and Hair - not sure if thats worth the
extra purchase price, plus 3x the maintenance fee. We'd like these
options, to be sure, but the price differential seems a bit out of whack
given what you get for that price. Seems Soft should be taking another
look at their price structure.
On 12/26/06, Kris
Rivel <krisrivel(at)gmail.com> wrote:
Pixar
did use Behavior AFAIK but I think only because Massive
wasn't developed enough at the time when they started those crowd
shots. I know very little about both but I've observed both
in action and Massive seems much easier and robust from what I
saw. Also, when MR becomes a bit more robust in Massive, I
can see that becoming a nail in the coffin for Behavior. I'm
not knocking Behavior....obviously it can do what its built for but
with mixed pipelines becoming so popular today, I have a hard time
seeing anyone opt for Behavior over Massive given its larger user base,
ease of use and flexibility with rendering.
Kris
Bernard
Lebel wrote: > I heard the exact opposite from sources close to
Pixar (that is, that > Behavior was not used). Anyway I guess it
will be hard to get passed > the NDAs covering those
topics. > > > UbiSoft Montreal uses it a lot for its
crowds, they've used in battle > sequences of Prince of Persia, as
well as in Assassin Creed (sorry if > I got the spelling
wrong). > > > Cheers >
Bernard > > > On 12/26/06, guillaume laforge <guillaume.laforge.3d(at)gmail.com>
wrote: >> >Does anyone use Behavior? >> >>
I heard it was used in Cars for the crowd in the stadium. I
don't >> know if >> they used Mental Ray or if they
develop something to export rib file >> from >>
behaviour ??? >> >> Otherwise, we used it for cartoon
crowd in the Fantastic 4 TV series >> (Antefilms Studio). Nothing
fancy, just hundreds of peoples walking >> in the >>
streets of New York city. >> >> Merry Christmas and
Happy New 2007 ! >> >> -- >> Guillaume
Laforge >> freelance TD | cg Artist >> my blog ! http://vol2blog.blogspot.com/
>> >> >> >> On 12/26/06, Adrian
Lopez <liquidlightdigital(at)gmail.com>
wrote: >> > Does anyone use Behavior? Not trying to
stir things up, but honestly >> wondering. I've never
heard of it being used on a feature - keep >> hearing >>
about "Massive" though - over and over.. >> > >> >
If anyone has any info, be glad to hear about it. >>
> >> > >> > >> > >> >
On 12/25/06, Fabian < admin(at)schnuer.com>
wrote: >> > > >> > > >> > >
Hello, >> > > I was just wondering if there are any updates
to behavior, I >> couldn't >> find anything on the
website? >> > > >> > > thank you,
>> > > Fabian >> > >>
> >> > >> > -- >> > Adrian
Lopez >> > CEO | Director | Producer >> > Liquid
Light Digital >> > Kingston, Jamaica >> >
C: 876.381.2471 >> > W: 876.978.6418 >>
> >> > www.liquidlightdigital.com >>
> >> > HD/SD Production | VFX & Animation | Production
Management
>> >> >> >> >> >
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-- Adrian Lopez CEO | Director | Producer Liquid
Light Digital Kingston, Jamaica C: 876.381.2471 W:
876.978.6418
www.liquidlightdigital.com
HD/SD
Production | VFX & Animation | Production Management
|