Re: symmetry in XSI 6.0
| Date : Wed, 27 Dec 2006 21:19:16 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Adrian Lopez" <liquidlightdigital(at)gmail.com> |
| Subject : Re: symmetry in XSI 6.0 |
On 12/21/06, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:
'Sought after feature'. Usually translates as 'I want'.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On
> Behalf Of Andre DeAngelis
> Sent: 21 December 2006 15:03
> To: XSI(at)Softimage.COM
> Subject: RE: symmetry in XSI 6.0
>
> Very well put Brad,
>
> Luke, with all due respects, that was a really dumb question. You of
> all people, who have always had been harping on about the necessity of
> particles, fluids, hypervoxels, muscle deformation and comprehensive
> deformation management, should realise that there are far more pressing
> issues than perfect symmetry modelling in XSI.
>
> 6.0 introduces this feature part of the way, and as Luc Eric has
> mentioned on XSIBase, is included in the roadmap for future modelling
> improvements.
>
> I get so fed up when people compare XSI to specialised tools like Silo,
> Modo, Zbrush or whatever when one need only look at Max and Maya and
> realise those apps have barely addressed symmetry modelling.
>
> I would much rather use the best of breed tool than have a half baked
> implementation inside XSI, and as Brad said, the limited scope of
> symmetry modelling in XSI 6.0 is by no means a show stopper.
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Bradley Gabe
> Sent: December 20, 2006 8:54 PM
> To: XSI(at)Softimage.COM
> Subject: RE: symmetry in XSI 6.0
>
> I too am speculating, but I believe it has to do with how a program is
> designed from its core.
>
> A pure modeling program can, from inception, be designed to have
> symmetry built into all of its operators, because it doesn't have to
> worry about envelope deformations, or shape animation, or constraints,
> or geometry being fed through a rigid body simulation, or the
> implications on rendering, etc. A pure modeling program can basically
> assume you will lock a model at the origin and do all your building
> there.
>
> XSI is by no means a pure modeling program. While modeling is
> important, so is animation, and simulation, and rendering, and any
> implementation of symmetry needs to take all those work flows into
> account. And I would never want to be confined in what I can do
> deformation or render-wise just to make modeling symmetry work.
>
> The thing is, we currently have symmetry that doesn't break the
> animation and rendering workflows. And when it doesn't work, we can
> always do the old split and clone trick, or use GATOR, or a half dozen
> others that work well enough.
>
> Are they perfect solutions or as simple as using modo or zbrush? Heck
> no. But it's not like it's a wall we can't get over in production, and
> at the end of the day, it hopefully isn't costing users all that much
> time. I suspect it would take an entire redesign and reworking of the
> current modeling operator system in XSI to get symmetry to work the way
> you are expecting.
>
> On the other hand, there are plenty of other production necessities
> that have *NO* easy solution, *NO* workaround, and do offer substantial
> walls to get over. Frankly, I hope those other issues get tackled
> first. If rebuilding the operators is required to get over those walls,
> I'm sure Soft would invest the resources to implement the symmetry
> improvements in there, since it would probably be a minor issue in the
> relative scope of that project.
>
> -Brad
>
> > I may be ignorant on the subject and probably have little
> > understanding of complexity involved in implementing such feature but
> > why is this so difficult to implement for a team of 3d experts and
> > requires a few releases (few years) to implement? Especially since
> > this is such a sought after feature.
> >
> > It seems that it's available in modeling programs (from their
> > inception or at least initial versions) that are sold on a much
> lesser
> > scale (and probably do not have such 3d expertise on the development
> > team - just speculating here).
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> ______________________________________________________________________
> > From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On
> > Behalf Of Stuart Hall
> > Sent: Wednesday, December 20, 2006 10:17 AM
> > To: XSI(at)Softimage.COM
> > Subject: RE: symmetry in XSI 6.0
> >
> >
> >
> > Me too. Which is one of the reasons I prefer to use Modo when I start
> > off modeling. In other ways I prefer XSI to model in. Just waiting
> for
> > that perfect app...
> >
> >
> >
> >
> >
> ______________________________________________________________________
> >
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of Kris Rivel
> > Sent: 20 December 2006 02:09
> > To: XSI(at)Softimage.COM
> > Subject: Re: symmetry in XSI 6.0
> >
> >
> >
> >
> > Yeah, hopefully this makes it into the next release. I would love to
> > build edges on a polymesh in symmetry mode sometimes.
> >
> > Kris
> >
> > Ahmidou Lyazidi wrote:
> >
> > it seems not
> > http://www.xsibase.com/forum/index.php ?
> > board=1;action="">> >
> > 2006/12/20, lpiasecki76 <lpiasecki76(at)rogers.com>:
> >
> > Just a quick question about symmetry in XSI 6.0:
> >
> >
> > Are all poly operations now supported in symmetry mode, including
> > operations that modify topology? Is there support for tangent based
> > symmetry?
> >
> >
> >
> >
> >
> > Thanks.
> >
> >
> >
> >
> >
> >
> >
> >
>
>
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--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
- Follow-Ups:
- RE: symmetry in XSI 6.0
- From: "Kim Aldis" <XSI(at)kim-aldis.co.uk>
- Re: symmetry in XSI 6.0
- From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
- RE: symmetry in XSI 6.0
- References:
- RE: symmetry in XSI 6.0
- From: Bradley Gabe <withanar(at)stanwinston.com>
- RE: symmetry in XSI 6.0
- From: "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
- RE: symmetry in XSI 6.0
- From: "Kim Aldis" <XSI(at)kim-aldis.co.uk>
- RE: symmetry in XSI 6.0
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