From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Meng-Yang
Lu
Sent: 02 January 2007 09:08
To: xsi(at)Softimage.COM
Subject: Particles to RBDs...
Hi List,
Try again now that servers are back up. First email bounced back.
Let's say I need to shoot out 3000 pink horses out of a hose,
[kim aldis]
What strange lives we lead.
and I need them to land in a pile as they would appear if
that were to actually happen in real life, can I do this in XSI?
[kim aldis]
You can get them out of the house easily enough by just
squirting particles out the hose and using particle instances. Getting the heap
up, will be a bit tougher. Off the top of my head, animate a patch as a
base for the increasing size of pile then use a particle collision event to
swap in static horses as the moving ones hit the patch. It’ll be fiddly
but doable.