Re: Particles to RBDs...

Date : Tue, 2 Jan 2007 11:48:42 +0100
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: Particles to RBDs...
Would be nice to be able to shoot 300 instanced particles off and convert them to RBD's right after emission...
 
Morten Bartholdy
3D & VFX Artist
 
----- Original Message -----
From: Kim Aldis
Sent: Tuesday, January 02, 2007 11:23 AM
Subject: RE: Particles to RBDs...

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Meng-Yang Lu
Sent: 02 January 2007 09:08
To: xsi(at)Softimage.COM
Subject: Particles to RBDs...

 

Hi List,

Try again now that servers are back up.  First email bounced back. 

Let's say I need to shoot out 3000 pink horses out of a hose,

[kim aldis]

 

What strange lives we lead.

 

 

and I need them to land in a pile as they would appear if that were to actually happen in real life, can I do this in XSI? 

[kim aldis]

 

You can get them out of the house easily enough by just squirting particles out the hose and using particle instances. Getting the heap up, will be a bit tougher.  Off the top of my head, animate a patch as a base for the increasing size of pile then use a particle collision event to swap in static horses as the moving ones hit the patch. It?ll be fiddly but doable.

 

 

 




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